It would be nice to have one alarm status more. We have two of them:
- turrets are engaged with the enemy - yellow exclamation mark
- objects are being damage - red exclamation mark
One more would be now very useful:
- objects is destroyed - white atomic mushroom like explosives technology for example
When alert is active he should pop-up on map over rest status via 5 seconds constantly
Now with version 0.7.0 we all start use walls and they are main defense in our base, its annoying to check map with every red exclamation mark and making tour around base if all walls/buildings are still stand.
Alerts / better combat warnings
Moderator: ickputzdirwech
Re: Alerts
I started to use walls before 0.7.0 dude.
Also Usually I have so much turrets defending me that I only see yellow exclamation marks. If at some point there is ONE red mark, i see something is wrong and I rush here, way before the building has a chance to get destroyed.
Also Usually I have so much turrets defending me that I only see yellow exclamation marks. If at some point there is ONE red mark, i see something is wrong and I rush here, way before the building has a chance to get destroyed.
Re: Alerts
Could u spare some screens with will show how your defense wall looks like and info how many (estimated 10 - 20 - 30) big bitters are in one weave of attack?
Re: Alerts
Unfortunately I started a new game, and for now, I try to not explore, and not make too much pollution, so the bitters don't even know I exist yet
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- Burner Inserter
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Better combat warnings -- orange for wall damage
The current combat alerts are useful for letting you know that biters are attacking your stuff and the turrets are acting. However, the red alert is not useful, since sometimes the aliens are attacking something boring (a wall) and sometimes they are attacking something vital (the wall has been breached and mines, turbines, or turrets are being damaged). I have to mouse over it every time to know what's going on, which means the warning isn't giving all the information I need.
I suggest adding an "orange alert" when a wall is being damaged. "Red alert" would be left for the other, more crucial buildings taking damage. This way, the player doesn't need to mouse over the alert to see if it's urgent or not.
I suggest adding an "orange alert" when a wall is being damaged. "Red alert" would be left for the other, more crucial buildings taking damage. This way, the player doesn't need to mouse over the alert to see if it's urgent or not.
Re: Alerts / better combat warnings
Merged.
For overview a list of very similar suggestions:
https://forums.factorio.com/forum/vie ... f=6&t=1377
https://forums.factorio.com/forum/vie ... f=6&t=1988
https://forums.factorio.com/forum/vie ... f=6&t=3257
https://forums.factorio.com/forum/vie ... f=6&t=3814
For overview a list of very similar suggestions:
https://forums.factorio.com/forum/vie ... f=6&t=1377
https://forums.factorio.com/forum/vie ... f=6&t=1988
https://forums.factorio.com/forum/vie ... f=6&t=3257
https://forums.factorio.com/forum/vie ... f=6&t=3814
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Re: Alerts / better combat warnings
Or how about adding cameras?
I mean like putting it on electrick pole or something like that?
It would be awesome to be able to look at the biter attack while far away.
I mean like putting it on electrick pole or something like that?
It would be awesome to be able to look at the biter attack while far away.