Alerts / better combat warnings

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grobyc
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Alerts / better combat warnings

Post by grobyc »

It would be nice to have one alarm status more. We have two of them:

- turrets are engaged with the enemy - yellow exclamation mark

- objects are being damage - red exclamation mark

One more would be now very useful:

- objects is destroyed - white atomic mushroom like explosives technology for example

When alert is active he should pop-up on map over rest status via 5 seconds constantly

Now with version 0.7.0 we all start use walls and they are main defense in our base, its annoying to check map with every red exclamation mark and making tour around base if all walls/buildings are still stand.

Nirahiel
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Re: Alerts

Post by Nirahiel »

I started to use walls before 0.7.0 dude.
Also Usually I have so much turrets defending me that I only see yellow exclamation marks. If at some point there is ONE red mark, i see something is wrong and I rush here, way before the building has a chance to get destroyed.

grobyc
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Re: Alerts

Post by grobyc »

Could u spare some screens with will show how your defense wall looks like and info how many (estimated 10 - 20 - 30) big bitters are in one weave of attack?

Nirahiel
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Re: Alerts

Post by Nirahiel »

Unfortunately I started a new game, and for now, I try to not explore, and not make too much pollution, so the bitters don't even know I exist yet :)

hipscumbag
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Better combat warnings -- orange for wall damage

Post by hipscumbag »

The current combat alerts are useful for letting you know that biters are attacking your stuff and the turrets are acting. However, the red alert is not useful, since sometimes the aliens are attacking something boring (a wall) and sometimes they are attacking something vital (the wall has been breached and mines, turbines, or turrets are being damaged). I have to mouse over it every time to know what's going on, which means the warning isn't giving all the information I need.

I suggest adding an "orange alert" when a wall is being damaged. "Red alert" would be left for the other, more crucial buildings taking damage. This way, the player doesn't need to mouse over the alert to see if it's urgent or not.

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ssilk
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Re: Alerts / better combat warnings

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...

Jouko
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Re: Alerts / better combat warnings

Post by Jouko »

Or how about adding cameras?
I mean like putting it on electrick pole or something like that?
It would be awesome to be able to look at the biter attack while far away. :D

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