Windows 64, 0.12.2, IPv4.
Attached is the autosave, I don't know how long after if it happened (at maximum 6 minutes).
Code: Select all
0.001 2015-07-31 18:03:29; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: D:/Games/Factorio/data
0.001 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio
0.001 Binaries path: D:/Games/Factorio/bin
0.792 Initialised Direct3D: NVIDIA GeForce GTS 450; driver: nvd3dumx.dll 9.18.13.3788
1.013 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
1.294 Loading mod core 0.0.0 (data.lua)
1.315 Loading mod base 0.12.0 (data.lua)
3.359 Initial atlas bitmap size is 16384
3.370 Created atlas bitmap 16384x7658
33.218 Factorio initialised
35.969 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Nicate&token=<private>&apiVersion=2
37.007 2 packages available to download (experimental updates enabled).
68.608 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-download-link?username=Nicate&token=<private>&package=core-win64&from=0.12.0&to=0.12.1&isTarget=false&apiVersion=2
69.321 Info Updater.cpp:201: Downloading https://eu2.factorio.com/updates/core-win64-0.12.0-0.12.1-update.zip?key=n-POcCI_GlZPAD0CR-nlYA&expires=1438358668 to C:/Users\Administrator\AppData\Roaming\Factorio\temp\core-win64-0.12.0-0.12.1-update.zip
122.931 Info Updater.cpp:212: => 200
122.971 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-download-link?username=Nicate&token=<private>&package=core-win64&from=0.12.1&to=0.12.2&isTarget=true&apiVersion=2
123.617 Info Updater.cpp:201: Downloading https://eu2.factorio.com/updates/core-win64-0.12.1-0.12.2-update.zip?key=c4Yuhgdm1EnwDVHjSlZrpw&expires=1438358722 to C:/Users\Administrator\AppData\Roaming\Factorio\temp\core-win64-0.12.1-0.12.2-update.zip
156.281 Info Updater.cpp:212: => 200
162.399 Goodbye
0.000 2015-07-31 18:06:12; Factorio 0.12.0 (Build 103, win64)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Info Updater-win32.cpp:117: Starting updater
0.000 Info Updater.cpp:358: Applying update C:/Users\Administrator\AppData\Roaming\Factorio\temp\core-win64-0.12.0-0.12.1-update.zip
1.186 Info Updater.cpp:358: Applying update C:/Users\Administrator\AppData\Roaming\Factorio\temp\core-win64-0.12.1-0.12.2-update.zip
4.803 Info Updater-win32.cpp:128: Starting updated game
4.961 Goodbye
0.000 2015-07-31 18:06:17; Factorio 0.12.2 (Build 16229, win64)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Read data path: D:/Games/Factorio/data
0.000 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio
0.000 Binaries path: D:/Games/Factorio/bin
0.117 Initialised Direct3D: NVIDIA GeForce GTS 450; driver: nvd3dumx.dll 9.18.13.3788
0.154 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
0.154 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.245 Loading mod core 0.0.0 (data.lua)
0.249 Loading mod base 0.12.2 (data.lua)
14.467 Initial atlas bitmap size is 16384
14.478 Created atlas bitmap 16384x7660
29.047 Factorio initialised
265.071 Info Router.cpp:412: Router peerID(105) shutting down.
265.072 Info Router.cpp:439: Router state -> Disconnected
265.072 Joining game 145.94.42.244:34197 at port 34197
265.072 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
265.073 Info Router.cpp:439: Router state -> Connecting
265.073 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
265.121 Info Router.cpp:439: Router state -> WaitingForAccept
265.155 Info Synchronizer.cpp:55: NetworkTick(103405) initialized Synchronizer local peer(2) latency(2).
265.155 Info Synchronizer.cpp:493: networkTick(103405) adding peer(0) success(true).
265.155 Info Synchronizer.cpp:493: networkTick(103405) adding peer(1) success(true).
265.155 Info Router.cpp:439: Router state -> Connected
265.155 Info Router.cpp:621: ConnectionAccepted ownPeerID(2) nextPeerID(3)
265.155 Info MultiplayerManager.cpp:848: networkTick(103405) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
265.205 Info Router.cpp:633: Received onPeerConnected for already connected peer(2)
265.305 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(Kikkers).
265.305 Info MultiplayerManager.cpp:989: networkTick(103407) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
265.305 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(Antony).
265.305 Info MultiplayerManager.cpp:989: networkTick(103407) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(InGame)
265.305 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(Nicate).
265.305 Info MultiplayerManager.cpp:989: networkTick(103407) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
265.305 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(Nicate).
265.305 Info MultiplayerManager.cpp:989: networkTick(103407) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
265.305 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(Nicate).
265.305 Info MultiplayerManager.cpp:989: networkTick(103407) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
265.305 Info MultiplayerManager.cpp:989: networkTick(103407) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
265.355 Info MultiplayerManager.cpp:848: networkTick(103410) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
265.388 Info MultiplayerManager.cpp:989: networkTick(103412) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
265.422 Info MultiplayerManager.cpp:989: networkTick(103414) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
265.422 Info MultiplayerManager.cpp:989: networkTick(103414) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
265.505 Info MultiplayerManager.cpp:989: networkTick(103419) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
265.505 Info MultiplayerManager.cpp:989: networkTick(103419) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
265.505 Info MultiplayerManager.cpp:989: networkTick(103419) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
265.505 Info MultiplayerManager.cpp:989: networkTick(103419) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
265.923 Info MultiplayerManager.cpp:989: networkTick(103444) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
265.923 Downloading file C:/Users\Administrator\AppData\Roaming\Factorio\temp\mp-download.zip (3446573 B, 6853 blocks)
265.924 Info MultiplayerManager.cpp:848: networkTick(103444) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
265.924 Info NetworkInputHandler.cpp:40: mapTick(1460875) networkTick(103444) initialized NetworkInputHandler local peer(2).
265.924 Info NetworkInputHandler.cpp:489: expectedMapTick(1460875) adding peer(0).
265.924 Info NetworkInputHandler.cpp:489: expectedMapTick(1460875) adding peer(1).
265.924 Info Synchronizer.cpp:407: NetworkTick(103444) mapTick(1460875) applying 16 pending tickClosures
265.924 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
265.924 Info NetworkInputHandler.cpp:568: assigning playerIndex(1) to peer(1)
265.924 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(2)
265.924 Info MultiplayerManager.cpp:1502: networkTick(103444) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
265.957 Info MultiplayerManager.cpp:989: networkTick(103446) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
267.594 Info MultiplayerManager.cpp:989: networkTick(103515) mapTick(-1) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
267.594 Info MultiplayerManager.cpp:1276: received mapReadyForDownload - adding download source peerID(1)
274.507 Finished download (8 s, 3.4 MB, 402 kB/s)
274.507 Info MultiplayerManager.cpp:1048: networkTick(103770) mapTick(-1) map download finished creating scenario
274.507 Info MultiplayerManager.cpp:848: networkTick(103770) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
274.508 Loading map C:/Users\Administrator\AppData\Roaming\Factorio\temp\mp-download.zip
274.539 Info Scenario.cpp:160: Map version 0.12.2-4
274.591 Info MultiplayerManager.cpp:989: networkTick(103772) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
274.624 Info MultiplayerManager.cpp:989: networkTick(103774) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
274.624 Info MultiplayerManager.cpp:989: networkTick(103774) mapTick(-1) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
275.058 Info MultiplayerManager.cpp:848: networkTick(103801) mapTick(1460875) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
275.206 Info MultiplayerManager.cpp:989: networkTick(103803) mapTick(1460875) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
275.206 Info MultiplayerManager.cpp:1160: networkTick(103803) mapTick(1460875) stopping mapAlign
275.206 Info MultiplayerManager.cpp:1660: performing map align task (SendPlayerJoinGameAlignTask)
275.206 Info MultiplayerManager.cpp:848: networkTick(103803) mapTick(1460875) changing state from(InGameWaitingForOthers) to(InGame)
275.206 Info MultiplayerManager.cpp:1476: networkTick(103803) mapTick(1460875) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
275.276 Info MultiplayerManager.cpp:989: networkTick(103805) mapTick(1460876) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
275.276 Info MultiplayerManager.cpp:989: networkTick(103805) mapTick(1460876) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
275.276 Info MultiplayerManager.cpp:989: networkTick(103805) mapTick(1460876) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
275.329 Info NetworkInputHandler.cpp:710: mapTick(1460880) networkTick(103809) connecting to player(Nicate).
275.329 Info NetworkInputHandler.cpp:568: assigning playerIndex(2) to peer(2)
275.329 Info GameActionHandler.cpp:1939: MapTick(1460880) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect)
565.078 Info MultiplayerManager.cpp:1476: networkTick(121120) mapTick(1478001) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
865.071 Info MultiplayerManager.cpp:1476: networkTick(138955) mapTick(1495715) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
1165.089 Info MultiplayerManager.cpp:1476: networkTick(156856) mapTick(1513462) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
1465.086 Info MultiplayerManager.cpp:1476: networkTick(174769) mapTick(1531330) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
1765.086 Info MultiplayerManager.cpp:1476: networkTick(192743) mapTick(1549126) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2065.092 Info MultiplayerManager.cpp:1476: networkTick(210715) mapTick(1566950) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2365.103 Info MultiplayerManager.cpp:1476: networkTick(228639) mapTick(1584725) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2665.103 Info MultiplayerManager.cpp:1476: networkTick(246579) mapTick(1602525) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
2965.104 Info MultiplayerManager.cpp:1476: networkTick(264530) mapTick(1620244) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
3265.122 Info MultiplayerManager.cpp:1476: networkTick(282451) mapTick(1638143) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
3565.126 Info MultiplayerManager.cpp:1476: networkTick(300392) mapTick(1655937) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
3865.121 Info MultiplayerManager.cpp:1476: networkTick(318337) mapTick(1673748) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
4165.124 Info MultiplayerManager.cpp:1476: networkTick(336288) mapTick(1691570) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
4274.272 Info NetworkInputHandler.cpp:727: mapTick(1697985) networkTick(342818) disconnecting from player.
4274.382 Info MultiplayerManager.cpp:127: NetworkTick(342818) disconnecting multiplayer connection.
4274.383 Info NetworkInputHandler.cpp:59: expectedMapTick(1697985) sending PlayerLeaveGame
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.830 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.831 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(1) wants a heartbeat(342819) that we don't have.
4274.832 Warning Synchronizer.cpp:110: networkTick(342818) peer(0) wants a heartbeat(342819) that we don't have.
4274.832 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (2)
4274.832 Info MultiplayerManager.cpp:935: networkTick(342820) mapTick(-1) removing peer(2) dropout(false)
4274.832 Info MultiplayerManager.cpp:848: networkTick(342820) mapTick(-1) changing state from(InGame) to(InGameAligning)
4274.832 Info MultiplayerManager.cpp:1588: networkTick(342820) mapTick(-1) starting mapAlign
4274.832 Info MultiplayerManager.cpp:1502: networkTick(342820) mapTick(-1) adding mapAlignTask(RemovePlayerAlignTask)
4274.832 Info MultiplayerManager.cpp:989: networkTick(342822) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
4274.832 Info MultiplayerManager.cpp:989: networkTick(342822) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
4274.832 Info MultiplayerManager.cpp:989: networkTick(342822) mapTick(-1) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
4274.832 Info MultiplayerManager.cpp:1522: networkTick(342822) mapTick(-1) sending mapAlignAction
4274.832 Error MultiplayerManager.cpp:1526: Cannot run map align without a map.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (1526): MultiplayerManager::trySendingMapAlign
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (601): MultiplayerManager::performMapTransferLogic
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (1009): MultiplayerManager::receivePeerStateChanged
c:\temp\factorio-746f8a36\src\net\synchronizer.cpp (359): Synchronizer::applySynchronizerActions
c:\temp\factorio-746f8a36\src\net\synchronizer.cpp (262): Synchronizer::tryToApplyHeartbeats
c:\temp\factorio-746f8a36\src\net\synchronizer.cpp (167): Synchronizer::update
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (588): MultiplayerManager::updateInternal
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (529): MultiplayerManager::update
c:\temp\factorio-746f8a36\src\mainloop.cpp (333): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-746f8a36\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FCACE43)
000000013FCACE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076C259CD)
0000000076C259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D5B981)
0000000076D5B981 (ntdll): (filename not available): RtlUserThreadStart
4277.252 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.