Factorio Roadmap for 1.0.
Re: Factorio Roadmap for 0.12 + 0.13
The roadmap doesn't contain every idea, just some checkmarks.
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Re: Factorio Roadmap for 0.12 + 0.13
Can't wait for rockets! #soon :-]
Re: Factorio Roadmap for 0.12 + 0.13
The Roadmap has been updated for two releases upfront. Release 0.13 is given without an expected date for obvious reasons .
...Factorio 0.12 (End of June)...
where is she?
...Factorio 0.12 (End of June)...
where is she?
Re: Factorio Roadmap for 0.12 + 0.13
Read any of the last two blog posts.
Re: Factorio Roadmap for 0.12 + 0.13
Where information on output updates in this topick of the forum?
Re: Factorio Roadmap for 0.12 + 0.13
I updated the 0.12 and 0.13 lists.
Re: Factorio Roadmap for 0.12 + 0.13
thankskovarex wrote:I updated the 0.12 and 0.13 lists.
Re: Factorio Roadmap for 0.12 + 0.13
Additional train conditions (wait until full, wait until empty, wait until circuit condition)
I need this.
Re: Factorio Roadmap for 0.12 + 0.13
don't we all buddy, don't we all... ?oLaudix wrote:Additional train conditions (wait until full, wait until empty, wait until circuit condition)
I need this.
Re: Factorio Roadmap for 0.12 + 0.13
0.13 and space, i can't wait, tbh i can't wait for 0.12 so yeah
Get hyped or die trying.
Get hyped or die trying.
Re: Factorio Roadmap for 0.12 + 0.13
Does "better rail building" mean making it easier to place long rails or making better rails? (like improved curves etc)kovarex wrote:I updated the 0.12 and 0.13 lists.
Or maybe both?
Re: Factorio Roadmap for 0.12 + 0.13
You mean something like a pathfinder for rails? That would be very Awesome and Useful! Imagine marking two (or more) points on the map, and then the Game tells you the best and fastest path to get from point A to B (to C, to D, etc.).Does "better rail building" mean making it easier to place long rails or making better rails?
Yes! but we have to wait for the 0.13... it's ok, i will simply play Terraria: Otherworld in that time!
Re: Factorio Roadmap for 0.12 + 0.13
Please put a post about another game in the Factorio forums...Proxy wrote:You mean something like a pathfinder for rails? That would be very Awesome and Useful! Imagine marking two (or more) points on the map, and then the Game tells you the best and fastest path to get from point A to B (to C, to D, etc.).Does "better rail building" mean making it easier to place long rails or making better rails?
Yes! but we have to wait for the 0.13... it's ok, i will simply play Terraria: Otherworld in that time!
Also, for auto-placing rails from point A to point B, you can use Choumiko's F.A.R.L.
Re: Factorio Roadmap for 0.12 + 0.13
space platform? does this mean that we will be able to build ships and conquer the universe? *.*slpwnd wrote: [*] Second part of the endgame (space platform building)
[*] Additional train conditions (wait until full, wait until empty, wait until circuit condition)
[*] Remake of turrets. Also new type of turrets.
[*] Fight revisit (balancing, tanks more enemies variety, ...)[/list]
additional train conditions, that's neat.
Since i haven't tested it yet. Are trains able to decide to take another route* if the main rail is blocked?
*like having 2 trains sharing the same railway, but having another rail that leads around a trainstation to let the 2nd train bypass when the 1st train is in the station.
new turrets *.*
Fight revisit? also new tanks and stuff?
btw, i love 0.12 good job and keep going
Re: Factorio Roadmap for 0.12 + 0.13
Sure, check out some of the guys with 4 lane train networkAlukat wrote: Since i haven't tested it yet. Are trains able to decide to take another route* if the main rail is blocked?
*like having 2 trains sharing the same railway, but having another rail that leads around a trainstation to let the 2nd train bypass when the 1st train is in the station.
new turrets *.*
Re: Factorio Roadmap for 0.12 + 0.13
I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
- There is no endgame / ending
- Combinators are cool, but what use are they actually?
- Tech tree is clunky and non intuitive
Re: Factorio Roadmap for 0.12 + 0.13
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a lineray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
- There is no endgame / ending
- Combinators are cool, but what use are they actually?
- Tech tree is clunky and non intuitive
P.S. I have to disagree, as there actually is an ending now.
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Re: Factorio Roadmap for 0.12 + 0.13
The only thing I ask for before steam is multiplayer admin. Just a kick/ban or a whitelist. Because the griefing will be real.kovarex wrote:There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a lineray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
- There is no endgame / ending
- Combinators are cool, but what use are they actually?
- Tech tree is clunky and non intuitive
P.S. I have to disagree, as there actually is an ending now.
Looking for a multiplayer server? Check out my servers Vanilla Server
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Re: Factorio Roadmap for 0.12 + 0.13
Can't wait for a proper tech tree.
Re: Factorio Roadmap for 0.12 + 0.13
This is extremely important. I already had to change my IP once because some asshole would not stop connecting.NoPantsMcDance wrote:The only thing I ask for before steam is multiplayer admin. Just a kick/ban or a whitelist. Because the griefing will be real.kovarex wrote:There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a lineray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?
Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
- There is no endgame / ending
- Combinators are cool, but what use are they actually?
- Tech tree is clunky and non intuitive
P.S. I have to disagree, as there actually is an ending now.