General Discussion

New energy types, decorations, electric train, new types of belts and inserters, bigger inventory and many more stuff.

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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

UPDATE


Changelog
Energy, automatization, decoration, mining and trains update
  1. Spanish and Chinese translate
transport update to 0.0.4
  1. Fix speed for splitters
  2. Spanish and Chinese translate
Everyone can comment it in this post
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by kingofdead »

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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by Airat9000 »

odin_spain wrote:Image

== 5dim's mod ==


This is the first release of a group of modules, we are working to create a great mod with a lot of changes in all areas:

Core 0.0.1: (released)
Last update: 01/01/2015
Greater stacks, greater inventory
Resources : (soon)
Energy 0.0.3: (released)
Last update: 07/06/2015
New engines, more electric poles, acumulators and solar panels.
Automatization 0.0.2: (released)
Last update: 07/06/2015
Large variety of inserters (side, extra long...), more asemblies machines
Transport 0.0.4: (released)
Last update: 07/06/2015
New chests, longer underground transport belt, more underground pipes.
Trains 0.0.5: (released)
Last update: 07/06/2015
Electric trains, logistic wagons, combat wagons, Roboport Carriage,Accumulator Carriage (rescued from https://forums.factorio.com/forum/vie ... =32&t=3926 )
Minning 0.0.5: (released)
Last update: 07/06/2015
More minning with more speed and more range since mk1 to mk3
War : (soon)
Logistic 0.0.1: (released)
Last update: 02/05/2015
New roboport and robots
Modules : (soon)
Vehicles : (soon)
Decoration 0.0.3: (released)
Last update: 07/06/2015
Banners, letters with light, objects and floors (idea taken from https://forums.factorio.com/forum/vie ... =14&t=4521)
Screenshot
Changelog
By Odin_spain & McGuten

I respect the author), but my friend, can not be all in one folder to throw? I understand all but 7 to download files _) _)

and question
old game continue istall your mods game normal play? new game never again?
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by Goldern »

Airat9000 wrote: I respect the author), but my friend, can not be all in one folder to throw? I understand all but 7 to download files _) _)

and question
old game continue istall your mods game normal play? new game never again?
It would be quite heavy to put everything in one package, also, it's easier to manipulate, control and fix the mod if it's like that, bugwise.
I'm here to say that i loved that mod so much, it has cool stuff and the floor thing is awesome! I can see pretty stuff born from that...
One question i got, why the floors are 2x2 when 1x1 would be way cooler?
definitely not a spoiler
BONUS: also made Brazilian Portuguese(pt-BR) translations to the mod, yay!
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by McGuten »

kingofdead wrote:i have a bug http://imgur.com/5ML2MR1
Lol, i never see that, you try to delete mod "TRAINS" and run map (that delete all items from trains) and copy again TRAINS on your mod folder and build it again, i'm sorry for that.
Airat9000 wrote: I respect the author), but my friend, can not be all in one folder to throw? I understand all but 7 to download files _) _)

and question
old game continue istall your mods game normal play? new game never again?
because the mod is modular and each download the modules you want or need. maybe in the future make a AIO pack
Goldern wrote:I'm here to say that i loved that mod so much, it has cool stuff and the floor thing is awesome! I can see pretty stuff born from that...
One question i got, why the floors are 2x2 when 1x1 would be way cooler?
definitely not a spoiler
BONUS: also made Brazilian Portuguese(pt-BR) translations to the mod, yay!
Thanks you for translate!! :D
About floors... in next version of factorio (0.12) They will include floors so let's wait for this version (ETA: end of month) to do something on the floors
I like ur spoilers :)
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by McGuten »

Also tell you that if you have ideas and proposals for the mod will review, we have our list of things to do but can always be extended
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by McGuten »

Im working on new version of transport module and... now you can walk through pipes!!

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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by McGuten »

in a few hours new versions for all modules!

the biggest changelog come soon
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by linshuboy »

5DIM-MOD.rar
Text translation for chinese
(4.63 KiB) Downloaded 642 times
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by odin_spain »

A lot of Thanks, It´s a bit late for the last upload (it was some minutes ago), but It´s going to be include in the next release.

Thanks!!
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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

UPDATE


Changelog
Core update to 0.0.2
  1. add more inventory size
Trains update to 0.0.6
  1. Add brasilian translate
Mining update to 0.0.6
  1. Add brasilian translate
Decoration update to 0.0.4
  1. Add brasilian translate
Energy update to 0.0.4
  1. Add new big lamp
  2. Add new huge electric pole
  3. Add brasilian translate
  4. reduced cost engine technologies
Energy update to 0.0.3
  1. Add new side inserters
  2. Add brasilian translate
Transport update to 0.0.3
  1. Add new belt blocker
  2. Add new underground storage tank
  3. Fix cost on basic transport belt to ground
  4. Pipe MK2 transport 30 liquids
  5. Pipe MK3 transport 50 liquids
  6. armored chest increased heal (500)
  7. Add brasilian translate
Mining update to 0.0.6
  1. Now all items and technologies have name
  2. Add MK2 logistics chests
  3. Add brasilian translate
Everyone can comment it in this post
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Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Post by McGuten »

linshuboy wrote:
5DIM-MOD.rar
Thanks you so much for translate
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Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]

Post by McGuten »

diego-fm wrote:Also i've seen that the items from the mods shuffle around in the inventory when something changes in it, don't know if its with all mods or just this one, but is a little annoying triyng to pic something when crafting or when the bots are putting things into your inventory.

This bug now its fixed. Tanks you for report it
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by Talguy »

Seems to me like the pipes made with copper are MK2 and the ones made from steel are MK3, but they are not named like that ingame.

Also, can you post the differences between the three versions? And if I have a classic 14/10 boiler/engine setup, how will using those different pipes affect power?
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by McGuten »

Talguy wrote:Seems to me like the pipes made with copper are MK2 and the ones made from steel are MK3, but they are not named like that ingame.
Yep, that is wrong
Talguy wrote:Also, can you post the differences between the three versions? And if I have a classic 14/10 boiler/engine setup, how will using those different pipes affect power?
With normal pipes (iron) u can transport 10 fluid, now, with copper and steel u can transport 30 and 50 liquids.
now u can do more long on your setup (for example, 21/15)
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by redmoon »

Web link to the transport leads to version 0.0.4, and not 0.0.5
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by McGuten »

redmoon wrote:Web link to the transport leads to version 0.0.4, and not 0.0.5

Im sorry, when Odin connect we will change.

U can download here: http://adf.ly/1Irp6m
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by odin_spain »

This file has been updated
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by XxNeeD4BlooDxX »

when using "Trains module" on multiplayer with more than 1 player and placing any of the new stuff like logistics wagons, electric trains or even electric tracks game crashes:

Code: Select all

ERROR while running the event handler: __5dim_trains__/control.lua:1139: Map doesn't contain 1 player, this fuction can't be used
here is the log:
http://pastebin.com/i9VqCQ6K
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Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

Post by McGuten »

XxNeeD4BlooDxX wrote:when using "Trains module" on multiplayer with more than 1 player and placing any of the new stuff like logistics wagons, electric trains or even electric tracks game crashes:

Code: Select all

ERROR while running the event handler: __5dim_trains__/control.lua:1139: Map doesn't contain 1 player, this fuction can't be used
here is the log:
http://pastebin.com/i9VqCQ6K
What do you try to do when crashed?
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