Who knew you'd need THIS much...
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- Long Handed Inserter
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Who knew you'd need THIS much...
...copper coil!!!
Made it my beefiest/fastest/upgradiest production pod on my second playthrough after having serious deficiencies on my first playthrough.
Then I had to expand it. And expand it. And build a whole 'nother *additional* separate copper smelting/coil production pod after discovering that all that was still not enough.
AND IT'S STILL NOT ENOUGH COPPER COIL!?!?
Warning for new players: Once you get to building circuit cards you are gonna need a buttload of copper coil.
Made it my beefiest/fastest/upgradiest production pod on my second playthrough after having serious deficiencies on my first playthrough.
Then I had to expand it. And expand it. And build a whole 'nother *additional* separate copper smelting/coil production pod after discovering that all that was still not enough.
AND IT'S STILL NOT ENOUGH COPPER COIL!?!?
Warning for new players: Once you get to building circuit cards you are gonna need a buttload of copper coil.
Re: Who knew you'd need THIS much...
That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying
Koub - Please consider English is not my native language.
- vampiricdust
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Re: Who knew you'd need THIS much...
Indeed, copper cables will top your production & consumption tables. Generally it's easier to always insert them directly or between containers. Copper takes up less space and can be brought to the cables are need more easily than cables can.
Watching youtubers like Arumba and Xterminator playing will let you see a lot of ideas on how to set stuff up to make it work really smoothly.
Watching youtubers like Arumba and Xterminator playing will let you see a lot of ideas on how to set stuff up to make it work really smoothly.
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Re: Who knew you'd need THIS much...
Can you expand on this? Are you talking about direct insertion like the post above? Because yes I was using transport belts and yes it was a nightmare.Koub wrote:That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying
Re: Who knew you'd need THIS much...
You basically have the stack insertion bonus, reduce consumption by inserters, and also make the setup more compact than it could be if you place cables on belts.
Pony/Furfag avatar? Opinion discarded.
Re: Who knew you'd need THIS much...
For green circuits it makes sense for direct insertion but what about red circuits?
What is the way to handle them? Do you use 1 wire per 2 red circuits even if it is overkill or a run of belts with wire plants every few circuit plans?
What is the way to handle them? Do you use 1 wire per 2 red circuits even if it is overkill or a run of belts with wire plants every few circuit plans?
- vampiricdust
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Re: Who knew you'd need THIS much...
https://youtu.be/deUkxL2btp4?list=PLBa3 ... 83C&t=1141Trev_lite wrote:For green circuits it makes sense for direct insertion but what about red circuits?
What is the way to handle them? Do you use 1 wire per 2 red circuits even if it is overkill or a run of belts with wire plants every few circuit plans?
This is one way I've done red circuit production.
- Xterminator
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Re: Who knew you'd need THIS much...
Yeah part of the reason it seemed like you needed seemingly endless amounts is because you had them on belts. Things like green circuits and red circuits use so much of them and so fast that having them on a belt is very inefficient and just can't support a large number of production facilities. :p
The general ratio for copper cable factories to green circuit factories is 3-2. So having 3 copper cable factories insertering directly into 2 green circuit factories works beautifully.
Also ratio of cable to red circuit factories is 1-8 believe it or not... There is a very nice setup done by FishSandwich that works great if you have logistic robots up and running. Or you can just do what I did in my total depletion play through and go way overkill by having 1 cable factory for every 2 red circuit ones.
If you want some pictures of the setups mentioned above, let me know!
The general ratio for copper cable factories to green circuit factories is 3-2. So having 3 copper cable factories insertering directly into 2 green circuit factories works beautifully.
Also ratio of cable to red circuit factories is 1-8 believe it or not... There is a very nice setup done by FishSandwich that works great if you have logistic robots up and running. Or you can just do what I did in my total depletion play through and go way overkill by having 1 cable factory for every 2 red circuit ones.
If you want some pictures of the setups mentioned above, let me know!
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Re: Who knew you'd need THIS much...
The optimal ratio for green is 3:2. However, in reality, the amount of area saved, power saved, resources saved isn't that much compared to 1:1. So, IMO, do what floats your boat. I'm not a fan of "green circuits" though, one of those things always lands up being a "limiter" compared to other things even if you spend a lot of time optimizing it.
Re: Who knew you'd need THIS much...
Here is an initial circuit setup with ratios - A very reasonable 3 copper plate and 2 iron plate input)
This is how I'd imagine a final circuit setup would look like - this setup requires almost 35 copper plates and 26 iron plates per second and is limited by the speed of the fast inserters!
And this is my schematic for the advanced circuits. If I wanted to produce more advanced circuits, I'd probably opt for more copies of this layout instead of upgrading the belts and inserters since the advanced circuit production is not normally buried in the heart of my factories (like the basic circuit production is). Note - the first assembler to the left produced copper cable and the rest produce adv. ckts.
- Xterminator
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Re: Who knew you'd need THIS much...
DerivePI answers mspaint. Xterminator's mind just blows into small biter fragments
Looks like Autocad, no ?
Looks like Autocad, no ?
Koub - Please consider English is not my native language.
Re: Who knew you'd need THIS much...
Funny enough, I did use MSPaint to make those GIFs!
Of course the screenshot was from an AutoCAD drawing I just did. This forum doesn't take PDFs (and I wouldn't think to even try .DWGs) so I use Paint as a work around.
Of course the screenshot was from an AutoCAD drawing I just did. This forum doesn't take PDFs (and I wouldn't think to even try .DWGs) so I use Paint as a work around.
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Re: Who knew you'd need THIS much...
My head asploded.
Thanks a lot DerivePi.
Thanks a lot DerivePi.
Re: Who knew you'd need THIS much...
Transport belts? I use logistic robots for that, WAY more effective! And, you never have idle robots =)Koub wrote:That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying
Re: Who knew you'd need THIS much...
Don't know if it is intended as sarcasm or not but Bots are in fact really way more efficient at that. It's the inserters that are the limiting factor when outputting/inputting from a belt. With Bots you completely avoid the bottleneck because of direct insertion from/into chests. But you have a steady stream of occupied bots of course. xDsilenced wrote:Transport belts? I use logistic robots for that, WAY more effective! And, you never have idle robots =)Koub wrote:That's why in most cases, if you want an experienced player to have a stroke, just tell him you massively use transport belts for your copper cable conveying
Re: Who knew you'd need THIS much...
I use something quite similar.
How do you produce these awesome schemas?
How do you produce these awesome schemas?
Re: Who knew you'd need THIS much...
No need for bots - here is a layout that gets you a full express belt of circuits (30 per second). The next improvement would be to add productivity modules.
If you have AutoCAD you can use the dynamic blocks I developed. There is a link to the dropbox location on this thread - "As well as the enormous main base schematic" https://forums.factorio.com/forum/vie ... tic#p39262
The base schematic is done in AutoCAD. I then take a screen shot and paste into Paint. Crop it and then save it as a GIF.If you have AutoCAD you can use the dynamic blocks I developed. There is a link to the dropbox location on this thread - "As well as the enormous main base schematic" https://forums.factorio.com/forum/vie ... tic#p39262
Re: Who knew you'd need THIS much...
Wow, I haven't expected that. I sadly don't have autocad, but it's nice to know this thing is around.
Re: Who knew you'd need THIS much...
Are you using WIndows 7/8.x?DerivePi wrote:The base schematic is done in AutoCAD. I then take a screen shot and paste into Paint. Crop it and then save it as a GIF.
If so then there's a build in Snipping Tool (It's called like that) in those Windows Versions that allows you to save a particular area of your current view directly as .jpg or .png without the need to open Paint at all.