So a lot of people are complaining about laser and gun turrets (and are right, gun turrets need researches to boost them). But there is also the fact that Biters have almost no laser resistance, but huge Physical resistance.
So this makes no sense. Normally what would happen if the Biters evolved (as in darwinian evolution) they would adapt to the type of defense you are using. So I am NOT suggesting to make a real simulation of evolution, but just to keep track of the amount of biters killed by each type of damage and make them evolve resistances to the different types in the same ratio. So the current evolution of biters is to set amounts of each, make it so that it just increases the total resistance but the ratio is updating every 5 minutes for example (that way no biters will start changing their resistance during battle or at least the chance is low). This will make it better to use a combination of different types of turrets, because no matter how much you balance them without this there will always be a turret that s calculatably the best. And if you add more turrets (for example flame turret) there won't be a need to use all (well there will never be a need to use more than 1 type it will just e better) but some sort of combination.Peter34 wrote:Do a type of damage that the Biters (not sure about the Spitters) are not very resistant against. Biters evolve to the point where even AP ammo from a Gun Turret only do a tiny amount of damage and only if almost fully upgraded, because of their high numerical (not percentage) Physcial resist. On the other hand, even the biggest Biters have little or no Resist to Laser type damage.