What version of factorio are you on? This was fixed in one of the experimental builds.MStefan wrote:I have an error:
ElectricNetworkSerializer::getEnergySourceIndex,
the energy source was not saved.
I can't save the map. What should I do?
MoMods: CoreMod Downloads
Moderator: ludsoe
Re: MoMods: CoreMod Downloads
- darkshadow1809
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Re: MoMods: CoreMod Downloads
dang >_< I take back everything i said.. Let me first try all our experimental builds Haven't noticed that one bit lol
ShadowsModpackDevelopment
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Re: MoMods: CoreMod Downloads
Alright heres the fine list of errors
These are all your latest experimental builds.
Motransport
http://prntscr.com/6pnz35
Took motransport out aaaanndd...
http://prntscr.com/6pnzli
Removing and adding them back one by one i found.. Oh this is fun xD (Took mocombat out)
http://prntscr.com/6po0k5
Alright.. digging further.
http://prntscr.com/6po18z Same error as before! after taking mopower out.
Both mopower,mocombat and motransport is out at this point.
Take Mofarm out and...
127x99 error once more!
Replaced EVERYTHING in making some adjustments in own modpack
Error in assignID replicators??
Took all mods out and ended up with the same errors:/.. when i removed everything from momods it booted up as normal with the ShadowsHARDCOREModpack...
However most of your stable builds work 100%? except theyve been failing 1 by 1 after each update of factorio :/ had to take out mocombat due to invisible small biters and moweather due to that energy bug
These are all your latest experimental builds.
Motransport
http://prntscr.com/6pnz35
Took motransport out aaaanndd...
http://prntscr.com/6pnzli
Removing and adding them back one by one i found.. Oh this is fun xD (Took mocombat out)
http://prntscr.com/6po0k5
Alright.. digging further.
http://prntscr.com/6po18z Same error as before! after taking mopower out.
Both mopower,mocombat and motransport is out at this point.
Take Mofarm out and...
127x99 error once more!
Replaced EVERYTHING in making some adjustments in own modpack
Error in assignID replicators??
Took all mods out and ended up with the same errors:/.. when i removed everything from momods it booted up as normal with the ShadowsHARDCOREModpack...
However most of your stable builds work 100%? except theyve been failing 1 by 1 after each update of factorio :/ had to take out mocombat due to invisible small biters and moweather due to that energy bug
ShadowsModpackDevelopment
Re: MoMods: CoreMod Downloads
I was able to get the Mo-transport error, and i patched a fix for it. How ever I didn't get the other errors.
Is there a chance there's a mod conflict somewhere?
Also sorry if im a bit slow fixing this, I've been quite busy recently.
Is there a chance there's a mod conflict somewhere?
Also sorry if im a bit slow fixing this, I've been quite busy recently.
- darkshadow1809
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Re: MoMods: CoreMod Downloads
Ah righty.. i removed bobmodules and bobwarfare it seems to be conflicting with some.. Could you look into that? it might be on your end it might not be im going to forward this to other mod devs aswell so they can look into the problem thats being caused with the combinationludsoe wrote:I was able to get the Mo-transport error, and i patched a fix for it. How ever I didn't get the other errors.
Is there a chance there's a mod conflict somewhere?
Also sorry if im a bit slow fixing this, I've been quite busy recently.
ShadowsModpackDevelopment
- darkshadow1809
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Re: MoMods: CoreMod Downloads
Made all momods work on experimental version with modpack:) seems bobswarefare and bobmodules were conflicting!
ShadowsModpackDevelopment
Re: MoMods: CoreMod Downloads
I posted a few posts back that I wasn't having any luck getting wind turbines to work properly, they still aren't for me. What should I do in terms of finding out why they aren't working? Would that show up on a log or something?
Twitch: https://www.twitch.tv/minime943
Re: MoMods: CoreMod Downloads
Did you check the power stats? There's a visual bug where they look like they arnt working but they still provide power, it only happens when you draw all the power out of a single turbine.MiniMe943 wrote:I posted a few posts back that I wasn't having any luck getting wind turbines to work properly, they still aren't for me. What should I do in terms of finding out why they aren't working? Would that show up on a log or something?
Re: MoMods: CoreMod Downloads
Well, that was an easy answer. I don't know why I didn't think of doing that, but sure enough they're producing power and it was just the graphical error. I guess sometimes the answer's right under your nose and you just can't see it until someone else points it out. Thanks.ludsoe wrote:Did you check the power stats?
Twitch: https://www.twitch.tv/minime943
Re: MoMods: CoreMod Downloads
Waiting on media fire to finish uploading the latest updates.
Mostly bug fixes and touch ups this time.
Waiting on factorio 0.12.0 before working on new features.
Ill list the none bug fix changes here though.
Moweather: Added a ton of script interface functions.
MoIndustry: Tweaked the image of the placed brick to better define its collision box.
MoCombat: Massive Balance overhaul.
MoSkin: Reskinned the alien science and alien artifact.
MoPack Now contains Moskin and MoWeather.
Mostly bug fixes and touch ups this time.
Waiting on factorio 0.12.0 before working on new features.
Ill list the none bug fix changes here though.
Moweather: Added a ton of script interface functions.
MoIndustry: Tweaked the image of the placed brick to better define its collision box.
MoCombat: Massive Balance overhaul.
MoSkin: Reskinned the alien science and alien artifact.
MoPack Now contains Moskin and MoWeather.
Re: MoMods: CoreMod Downloads
Can someone help me? got these two messages when im adding MoPack into an old save without Mo:
Warning: CoalGenThink doesnt have function
Warning: Combat Robot-Ports doesnt have function
I know i have to reset research, but did not know the command. Only know to reset all the research. ( /c game.player.force.reset () )
thx a lot
Warning: CoalGenThink doesnt have function
Warning: Combat Robot-Ports doesnt have function
I know i have to reset research, but did not know the command. Only know to reset all the research. ( /c game.player.force.reset () )
thx a lot
Re: MoMods: CoreMod Downloads
That's just mologiccore complaining after I renamed some timer functions. Also the mods should of automatically setup all the research and crafting.SvenDee wrote:Can someone help me? got these two messages when im adding MoPack into an old save without Mo:
Warning: CoalGenThink doesnt have function
Warning: Combat Robot-Ports doesnt have function
I know i have to reset research, but did not know the command. Only know it to reset all the research. ( /c game.player.force.reset () )
thx a lot
Why do you need to reset the research manually anyways?
Re: MoMods: CoreMod Downloads
dont know exactly. stopped my testing after the warning, but when all works it should be fine. the warnings disappear when i reset all the tech, save and load again. without reset, saving the map, reload again warnings still active. so i guess its a research or two or maybe some recipes?
Re: MoMods: CoreMod Downloads
For the next update, can you update the forcefields so they aren't producing giant electrical demands on the power grid multiple times a second? Makes it really hard to tell how much they are actually consuming
Re: MoMods: CoreMod Downloads
Its going to be updated, but as when Im not sure... Currently I'm dealing with stupidity involving windows and my external hard-drive which has all of my mod development things on it. Once i resolve that Ill get back to working on the mods.
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Re: MoMods: CoreMod Downloads
Hi ludsoe Thank you for these great MoMods there ...Well Great!!
Question I can place tracks on water with boat but cant remove them on the boat. So How do i remove Unwonted tracks in the water?
Question I can place tracks on water with boat but cant remove them on the boat. So How do i remove Unwonted tracks in the water?
Re: MoMods: CoreMod Downloads
You used to be able to remove tracks while in the boat, but due to a factorio update it broke. Ill make it possible to remove unwanted tracks for the next update. (But if you cant wait try using robots if they are in your roboport range.)
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Re: MoMods: CoreMod Downloads
Thank you for your quick reply! But seeing i just purchased the game. It is all new to me so i just started up a new map. so i will just be more careful where i place my tracks this time until you get the next update!ludsoe wrote:You used to be able to remove tracks while in the boat, but due to a factorio update it broke. Ill make it possible to remove unwanted tracks for the next update. (But if you cant wait try using robots if they are in your roboport range.)
Thanks again for your hard work on Modding. I may start modding this game because i wont to learn LUA I have no exp at all but i did make me a small mod for world of Warcraft! and i enjoyed it so i really do want to learn this language
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Re: MoMods: CoreMod Downloads
Hello ludsoe Here to report more bugs
mopower bugs:
1- Burner Thermal Generator
Does not work I place it down put coal in it and test using two chests with items and a inserter with power pole nothing happens!
2- Burner Thermal Generator "Item Intake
You can put any type of item in the burner not just coal!
when you pick up the Burner it leaves an invisible chest behind called "Item Intake" and you can NOT remove it! so you cant use the area where the burner was placed!
I can make a small video showing this if you need it!
PS how does your power system work! example solar power trumps steam power so the steam power will be off as long as the solar power is taking care of things
mopower bugs:
1- Burner Thermal Generator
Does not work I place it down put coal in it and test using two chests with items and a inserter with power pole nothing happens!
2- Burner Thermal Generator "Item Intake
You can put any type of item in the burner not just coal!
when you pick up the Burner it leaves an invisible chest behind called "Item Intake" and you can NOT remove it! so you cant use the area where the burner was placed!
I can make a small video showing this if you need it!
PS how does your power system work! example solar power trumps steam power so the steam power will be off as long as the solar power is taking care of things