Friday Facts #78 - Focused on 0.12

Regular reports on Factorio development.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Friday Facts #78 - Focused on 0.12

Post by kovarex »

"Finaly. The friday facts are served." Says the head of programming department with a proud expression in his face: https://www.factorio.com/blog/post/fff-78
fleashosio
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jan 20, 2015 6:42 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by fleashosio »

The pictures look so good! Glad to hear we're getting close to 0.12!

Also, I think hearing of the Factorio guys playing KSP is probably the best thing ever. Kerbal-rocketry-inspired factories is something I totally support.
_aD
Fast Inserter
Fast Inserter
Posts: 212
Joined: Sat Apr 12, 2014 12:03 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by _aD »

A delicious serving of Facts for Friday's Feast. Made for a great read, thanks for the continued efforts.
darci480
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Dec 30, 2014 2:36 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by darci480 »

Awsome news!! Keep up the good work :D

PS: Typo at "(the author of the silo grpahics)" :P
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by kovarex »

darci480 wrote:Awsome news!! Keep up the good work :D

PS: Typo at "(the author of the silo grpahics)" :P
Thx, fixed.
Original
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Nov 18, 2014 7:49 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Original »

|where he still gets to work before launch,
I think you meant lunch.
diego-fm
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sun Jan 11, 2015 3:57 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by diego-fm »

Where can i buy the material library balls???
i need the 3.2 (shiny, remids me dragon ball z :roll: ), 9.1 and 9.5 (i bet they glow in the dark), 7.4 (glass-like? ) and of course 9.6 ;)

and if you go kerbal-way then of course 7.6 because explosions! :twisted:

BTW, the numbers are coordinates, 1.1 is the first row first column and 9.6 the factorio logo.

please make them a thing :D :D
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by StoneLegion »

I can't wait. I'm really happy scripts will break meaning mods will break so I have to force my self at least one good vanilla game before adding new content ;)

I hope the new launch platform or the rocket is something really expensive. Not sure how you guys at this moment feel about the cost of RD but to me it should be worth 100 RD's but then again that is me :)
User avatar
aRatNamedSammy
Fast Inserter
Fast Inserter
Posts: 216
Joined: Tue Jul 08, 2014 4:26 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by aRatNamedSammy »

KSP?? does it mean i will be able to fly my Special-Jool Rocket in Factorio?? :lol: (jk)
.. you guys making me even more impatient about 0.12.. want to see it, want to try it :P lol
Teeth for Two (so sorry my bad english)
User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Xterminator »

Man those material ball pictures nearly made me drool. xD Seriously though, I'm getting so excited for 0.12! :D
Image Image Image
Xeteth
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Feb 17, 2015 6:06 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Xeteth »

Combinator sounds awesome! Will it be able to interact with train signals? I would love something that makes proper junctions viable!

Also getting very pumped for 0.12!
MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by MF- »

Will the new command line interface also give us the "--headless" option? :)


EDIT: Oh yes, the's the great logic update at the end of that 0.11 tunnel. Oh yes.
Gully
Inserter
Inserter
Posts: 31
Joined: Mon Jan 19, 2015 10:24 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Gully »

Great one. I'm really looking forward to the circuit extension and the endgame-content that was announced a few weeks ago.



Fun Fact: I was travelling by train lately. Whenever arriving at a station, I was always looking for the fast inserters that would grab the passengers and throw them on a conveyor belt :D
User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 959
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Nova »

I bet you had great fun while writing that, did you? :D
Albert is trying to achieve a standard system for the graphics department in order to keep consistency. When Albert asked himself: "How many times did I create a gear wheel?" He had to answer that it was thousands of times. The logical conclusion is to make a library of the commonly used objects and shapes to be used as a base when creating or adjusting the models. "This not only helps to keep consistency, but saves us a lot of time when designing new objects." says Albert the head of the graphics department in Wube software. "Another logical continuation is to make standard set of materials used for everything" Albert continues his explanation with a content smile on his face.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by ssilk »

Hm. "Colonist-in-stasis" could be a cool new item. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by kovarex »

Nova wrote:I bet you had great fun while writing that, did you? :D
Albert is trying to achieve a standard system for the graphics department in order to keep consistency. When Albert asked himself: "How many times did I create a gear wheel?" He had to answer that it was thousands of times. The logical conclusion is to make a library of the commonly used objects and shapes to be used as a base when creating or adjusting the models. "This not only helps to keep consistency, but saves us a lot of time when designing new objects." says Albert the head of the graphics department in Wube software. "Another logical continuation is to make standard set of materials used for everything" Albert continues his explanation with a content smile on his face.
Yes :) I'm not sure if people get these kind of "head of the department" jokes we do :)
User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 345
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by GewaltSam »

Your department heads seem to know what they are doing though. I am astounded every time you get a risky development decision past your board of directors. But I guess the fight is worth it in the end!

Maybe go indie at some point? :P
User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Drury »

I love the bright red hot material, as well as the weird blue-ish shiny one, also fluorescent green and the bits of metal around a molten core (?). Wonder if any of them are currently used in the game.

What're the bits of fluffy stuff around the stand, though?
Gryzorz
Burner Inserter
Burner Inserter
Posts: 9
Joined: Wed Nov 27, 2013 1:33 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Gryzorz »

Thank you so much guys for all the hard work of high quality you put into this game.

You love what you do and it show, and guess what, we love it too <3
Yaua
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Jan 22, 2015 4:26 pm
Contact:

Re: Friday Facts #78 Focused on 0.12

Post by Yaua »

I'm so impatient to see 0.12 branch :D
Keep up the good work ! And great graphical work ;) Curious to see all the new elements in-game.
Post Reply

Return to “News”