Healthbars in foreground

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provet
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Healthbars in foreground

Post by provet »

So when structures are placed close to each other, and healthbars are placed in the background it looks like this:
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I suggest that all healthbars are placed in front of structures!
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Re: Healthbars in foreground

Post by quinor »

That annoys me too and should be easy fix.
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ssilk
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Re: Healthbars in foreground

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
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bobingabout
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Re: Healthbars in foreground

Post by bobingabout »

Yeah, I think Health bars should be drawn on the top most layer under the GUI, so it apears on top of all other entities.
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ssilk
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Re: Healthbars in foreground

Post by ssilk »

You didn't read it. They will not do it, cause it looks ugly. :)
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DaveMcW
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Re: Healthbars in foreground

Post by DaveMcW »

There is a place for useful info that looks ugly. It is called ALT mode.
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bobingabout
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Re: Healthbars in foreground

Post by bobingabout »

ssilk wrote:You didn't read it. They will not do it, cause it looks ugly. :)
it might look ugly, but it's important. it's a bit silly to have important information hidden just because it looks ugly.
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provet
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Re: Healthbars in foreground

Post by provet »

how about showing the damage and not making it look ugly?
When walls get damaged they have more wear Visually and no health-bar at all (we don't get to see them anyway most of the time)
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Re: Healthbars in foreground

Post by ssilk »

I think that's the long term plan.
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