This thread is (50%) obsolete.
So, i deleted all the text in the first post and rewrote that stuff again. *Edited again - balancing*
This mod adds 4 machines, which give ore bonuses(like productivity modules on machines). It also gives a fifth machine, but about that later. All those machines give bonuses only for iron, copper and stone.
The first technology(advanced material processing 3) unlocks 2 machines - Pulverizer and ore washing plant.
Pulverizer - Throw in ore, get 9 chunks.
a) throw in 8 chunks to any smelter and there is already a gain of 12.5%.
b) go further with ...
Ore washing plant - Throw in 8 chunks and water, get 9 clean chunks.
a) throw in 8 clean chunks to any smelter and there is 12.5% more gain.
b) go further with ...
The second technology(advanced material processing 4) unlocks another 2 machines - Centrifuge and crystallizer.
Centrifuge - Has 2 options.
1) Throw in 9 clean chunks, get 9 dusts + 1 dust of another material. That means if 9 clean iron chunks are input, then output is 9 iron dusts and 1 copper dust. And vice-versa. The gain is in another material, about 11.1%.
2) Throw in 20 clean iron chunks, 20 clean copper chunks and 1 coal, get 25 iron dusts and 25 copper dusts. The gain is 25%, but uses coal.
a) Dusts can be smelted in any smelter, relation is 8 to 1, as always.
b) go further with ...
Crystallizer - Throw in 18 dusts and 1 sulfur, get 21 crystallized dusts.
a) throw in 8 dusts in any smelter and there is another gain of 16.67%.
b) go further with ...
Third technology(matter compilation) unlocks 1 machine.
Matter compilator - Throw in 12(0.6.0) crystallized dusts and get 1 ore. The loop continues, with gain. Productivity modules recommended.
Pulverizer, ore washing plant and centrifuge have 1 module slot. Crystallizer have 2 module slots. Matter compilator has 3 module slots.
The machines at the end are slower. Crystallizer produces a lot pollution(in lore, it uses some kind of material in the air on this planet, which isn't on the earth). Matter compilator uses more energy than usual.
Now there are 2 problems, which i havent yet fixed - 1) Graphics. The machines are still loaned from the base game(except pulverizer, which is just slightly colorized electric furnace).
2) The module limitation function - Update 0.5.2: fixed
There is a semi-problem with cluttering recipes.
Balancing is still an issue, as always.
P.S. Bugs are welcome - I need to learn how to squash them

FishSandwich made a spotlight video of this mod, so here it is - https://www.youtube.com/watch?v=rXAtGI5_UF0
There are very minor miscalculations in this video, but totally forgivable
 
 Update 0.5.2. Machines are very slightly easier to maintain(electricity +speed) and very minor graphics modifications. Modules are now not redefined and base ones used instead - better mod compatibility with other mods.
Update 0.5.3 Machines are again very slightly easier to maintain + crystallized dust to ore conversion rate went from 15 - 1 to 14 - 1.
Update 0.5.5 Made things easier - Machines take a little bit less energy(10-15%). Recipes are faster(20-30%). Multiplication rate has gone from 11.1% to 12.5%. (thanks chlue)
Update 0.6.0 Added stone as a processing material. Stone is one step shorter(but every step increases by 14.28%) - pulverizer, centrifuge, crystallizer(needs heavy oil), then matter compilator. Also made base ores(iron and copper) compilation easier, since the last update(0.5.5) made the compilation less efficient - Dropped from 14-1 to 12-1. So in overall, made things even easier. This update needs probably a new game(or at least before any mod-related research), cause those recipes didn't appear automatically when the researches(stone related) on those technologies were already researched.
Update 0.6.1 Totally forgot that in base game bricks need 2 stone instead of 1. Fixed recipe balancing(the 0.6.0 made stone bricks more than 2 times easier). +fixed recipe cluttering at the start







 
  times the pollution. Not sure what kind of balance you intent here, but given that resources are infinite (due to the infinite map) this seems to be way too much.
 times the pollution. Not sure what kind of balance you intent here, but given that resources are infinite (due to the infinite map) this seems to be way too much.

