This thread is (50%) obsolete.
So, i deleted all the text in the first post and rewrote that stuff again. *Edited again - balancing*
This mod adds 4 machines, which give ore bonuses(like productivity modules on machines). It also gives a fifth machine, but about that later. All those machines give bonuses only for iron, copper and stone.
The first technology(advanced material processing 3) unlocks 2 machines - Pulverizer and ore washing plant.
Pulverizer - Throw in ore, get 9 chunks.
a) throw in 8 chunks to any smelter and there is already a gain of 12.5%.
b) go further with ...
Ore washing plant - Throw in 8 chunks and water, get 9 clean chunks.
a) throw in 8 clean chunks to any smelter and there is 12.5% more gain.
b) go further with ...
The second technology(advanced material processing 4) unlocks another 2 machines - Centrifuge and crystallizer.
Centrifuge - Has 2 options.
1) Throw in 9 clean chunks, get 9 dusts + 1 dust of another material. That means if 9 clean iron chunks are input, then output is 9 iron dusts and 1 copper dust. And vice-versa. The gain is in another material, about 11.1%.
2) Throw in 20 clean iron chunks, 20 clean copper chunks and 1 coal, get 25 iron dusts and 25 copper dusts. The gain is 25%, but uses coal.
a) Dusts can be smelted in any smelter, relation is 8 to 1, as always.
b) go further with ...
Crystallizer - Throw in 18 dusts and 1 sulfur, get 21 crystallized dusts.
a) throw in 8 dusts in any smelter and there is another gain of 16.67%.
b) go further with ...
Third technology(matter compilation) unlocks 1 machine.
Matter compilator - Throw in 12(0.6.0) crystallized dusts and get 1 ore. The loop continues, with gain. Productivity modules recommended.
Pulverizer, ore washing plant and centrifuge have 1 module slot. Crystallizer have 2 module slots. Matter compilator has 3 module slots.
The machines at the end are slower. Crystallizer produces a lot pollution(in lore, it uses some kind of material in the air on this planet, which isn't on the earth). Matter compilator uses more energy than usual.
Now there are 2 problems, which i havent yet fixed - 1) Graphics. The machines are still loaned from the base game(except pulverizer, which is just slightly colorized electric furnace).
2) The module limitation function - Update 0.5.2: fixed
There is a semi-problem with cluttering recipes.
Balancing is still an issue, as always.
P.S. Bugs are welcome - I need to learn how to squash them
![Smile :)](./images/smilies/icon_e_smile.gif)
FishSandwich made a spotlight video of this mod, so here it is - https://www.youtube.com/watch?v=rXAtGI5_UF0
There are very minor miscalculations in this video, but totally forgivable
![Smile :)](./images/smilies/icon_e_smile.gif)
Update 0.5.2. Machines are very slightly easier to maintain(electricity +speed) and very minor graphics modifications. Modules are now not redefined and base ones used instead - better mod compatibility with other mods.
Update 0.5.3 Machines are again very slightly easier to maintain + crystallized dust to ore conversion rate went from 15 - 1 to 14 - 1.
Update 0.5.5 Made things easier - Machines take a little bit less energy(10-15%). Recipes are faster(20-30%). Multiplication rate has gone from 11.1% to 12.5%. (thanks chlue)
Update 0.6.0 Added stone as a processing material. Stone is one step shorter(but every step increases by 14.28%) - pulverizer, centrifuge, crystallizer(needs heavy oil), then matter compilator. Also made base ores(iron and copper) compilation easier, since the last update(0.5.5) made the compilation less efficient - Dropped from 14-1 to 12-1. So in overall, made things even easier. This update needs probably a new game(or at least before any mod-related research), cause those recipes didn't appear automatically when the researches(stone related) on those technologies were already researched.
Update 0.6.1 Totally forgot that in base game bricks need 2 stone instead of 1. Fixed recipe balancing(the 0.6.0 made stone bricks more than 2 times easier). +fixed recipe cluttering at the start