

^This... Pollution is showed on your mini map and main map when you have advanced info turned on, which it looks like you do lolAlekthefirst wrote:your pollution levels are already on the minimap...
No pollution = No enemies.mp3police wrote:i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
Need a way to mass produce pollution to encourage biter attacks. I would like to see an atmospheric terraforming device that pisses off the natives and converts the atmosphere to a more Earth like atmosphere.ssilk wrote:No pollution = No enemies.mp3police wrote:i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
You release toxic fumes and smog to make an Earth-like atmosphere.Darthlawsuit wrote:Need a way to mass produce pollution to encourage biter attacks. I would like to see an atmospheric terraforming device that pisses off the natives and converts the atmosphere to a more Earth like atmosphere.ssilk wrote:No pollution = No enemies.mp3police wrote:i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
A re-design / overhaul of some of the combat related stuff was once planned for 0.12 together with proper endgame content, but it faded a bit into the background in favor of the endgame development, I guess. They acknowledged that the combat is the least fleshed out aspect of the game though way back in summer 2014, and I am pretty sure they haven't forgotten about it.chainedlupine wrote:I do kinda agree with the OP that combat needs an overhaul.
I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal with biters, or that biters had more variety so that it was a bit more rock-paper-scissors on what you had to utilize in order to deal with the threat. The game gives you a lot of other weapons but they're all relatively useless and ineffective after a certain point.
Tanks were a great addition, but IMHO useless once you arrive in late game. I'd like to see them have more late-game use (aside from forest clearers) and overall I'd like to see the damage system be overhauled so a single goof-up in combat doesn't result in immediate death. ie: Your tank gets stuck on a rock, so the zillion biters chasing you catch up and immediately smash it.
That is a good sump. We haven't forgotten about it but the endgame takes the priority. However after that revisiting the combat is very high on the list.GewaltSam wrote:A re-design / overhaul of some of the combat related stuff was once planned for 0.12 together with proper endgame content, but it faded a bit into the background in favor of the endgame development, I guess. They acknowledged that the combat is the least fleshed out aspect of the game though way back in summer 2014, and I am pretty sure they haven't forgotten about it.chainedlupine wrote:I do kinda agree with the OP that combat needs an overhaul.
I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal with biters, or that biters had more variety so that it was a bit more rock-paper-scissors on what you had to utilize in order to deal with the threat. The game gives you a lot of other weapons but they're all relatively useless and ineffective after a certain point.
Tanks were a great addition, but IMHO useless once you arrive in late game. I'd like to see them have more late-game use (aside from forest clearers) and overall I'd like to see the damage system be overhauled so a single goof-up in combat doesn't result in immediate death. ie: Your tank gets stuck on a rock, so the zillion biters chasing you catch up and immediately smash it.
And I agree with you both.Xterminator wrote:As for the biters... Yeah I agree, however I don't think they will be reworked anytime soon, sense the game was and still is meant to be more about the factory building process etc rather than combat. :pAlekthefirst wrote:your pollution levels are already on the minimap...