Are the enemies going to be redesigned?, first game awesome
Are the enemies going to be redesigned?, first game awesome
i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
- Alekthefirst
- Fast Inserter
- Posts: 104
- Joined: Sat Feb 07, 2015 7:39 pm
- Contact:
Re: Are the enemies going to be redesigned?, first game awes
your pollution levels are already on the minimap...
Factorio is a game about automating everything. One day, i hope i can automate shitty signatures just like this one.
- Xterminator
- Filter Inserter
- Posts: 981
- Joined: Sun Jun 15, 2014 4:49 pm
- Contact:
Re: Are the enemies going to be redesigned?, first game awes
^This... Pollution is showed on your mini map and main map when you have advanced info turned on, which it looks like you do lolAlekthefirst wrote:your pollution levels are already on the minimap...
As for the biters... Yeah I agree, however I don't think they will be reworked anytime soon, sense the game was and still is meant to be more about the factory building process etc rather than combat. :p
Re: Are the enemies going to be redesigned?, first game awes
If you can still see your map through the red haze, you don't have enough pollution. Well, that's how I play it.
Re: Are the enemies going to be redesigned?, first game awes
No pollution = No enemies.mp3police wrote:i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Are the enemies going to be redesigned?, first game awes
after i gone asleep for 6 hrs and the game is on, all pollution are gone :p
- Darthlawsuit
- Fast Inserter
- Posts: 247
- Joined: Thu Feb 28, 2013 7:32 pm
- Contact:
Re: Are the enemies going to be redesigned?, first game awes
Need a way to mass produce pollution to encourage biter attacks. I would like to see an atmospheric terraforming device that pisses off the natives and converts the atmosphere to a more Earth like atmosphere.ssilk wrote:No pollution = No enemies.mp3police wrote:i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
Re: Are the enemies going to be redesigned?, first game awes
You release toxic fumes and smog to make an Earth-like atmosphere.Darthlawsuit wrote:Need a way to mass produce pollution to encourage biter attacks. I would like to see an atmospheric terraforming device that pisses off the natives and converts the atmosphere to a more Earth like atmosphere.ssilk wrote:No pollution = No enemies.mp3police wrote:i think the design of the enemies in this game is shallow and needs to be more varied and such also there needs to be a way to track your pollution levels
In a way that is kind of amazing.
- GlassDeviant
- Fast Inserter
- Posts: 170
- Joined: Wed Feb 11, 2015 1:51 am
- Contact:
Re: Are the enemies going to be redesigned?, first game awesome
I'll assume you know that hitting Alt key turns the display of pollution on and off, so what more do you need than the degree of redness as an indicator of pollution levels?
For me, pollution reaches nests = enemies come over and attack me, and clumps of red = I need to install some efficiency modules on the machines there.
For me, pollution reaches nests = enemies come over and attack me, and clumps of red = I need to install some efficiency modules on the machines there.
- GD
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
-
- Inserter
- Posts: 48
- Joined: Mon May 19, 2014 4:35 am
- Contact:
Re: Are the enemies going to be redesigned?, first game awesome
I do kinda agree with the OP that combat needs an overhaul.
I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal with biters, or that biters had more variety so that it was a bit more rock-paper-scissors on what you had to utilize in order to deal with the threat. The game gives you a lot of other weapons but they're all relatively useless and ineffective after a certain point.
Tanks were a great addition, but IMHO useless once you arrive in late game. I'd like to see them have more late-game use (aside from forest clearers) and overall I'd like to see the damage system be overhauled so a single goof-up in combat doesn't result in immediate death. ie: Your tank gets stuck on a rock, so the zillion biters chasing you catch up and immediately smash it.
I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal with biters, or that biters had more variety so that it was a bit more rock-paper-scissors on what you had to utilize in order to deal with the threat. The game gives you a lot of other weapons but they're all relatively useless and ineffective after a certain point.
Tanks were a great addition, but IMHO useless once you arrive in late game. I'd like to see them have more late-game use (aside from forest clearers) and overall I'd like to see the damage system be overhauled so a single goof-up in combat doesn't result in immediate death. ie: Your tank gets stuck on a rock, so the zillion biters chasing you catch up and immediately smash it.
Re: Are the enemies going to be redesigned?, first game awesome
A re-design / overhaul of some of the combat related stuff was once planned for 0.12 together with proper endgame content, but it faded a bit into the background in favor of the endgame development, I guess. They acknowledged that the combat is the least fleshed out aspect of the game though way back in summer 2014, and I am pretty sure they haven't forgotten about it.chainedlupine wrote:I do kinda agree with the OP that combat needs an overhaul.
I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal with biters, or that biters had more variety so that it was a bit more rock-paper-scissors on what you had to utilize in order to deal with the threat. The game gives you a lot of other weapons but they're all relatively useless and ineffective after a certain point.
Tanks were a great addition, but IMHO useless once you arrive in late game. I'd like to see them have more late-game use (aside from forest clearers) and overall I'd like to see the damage system be overhauled so a single goof-up in combat doesn't result in immediate death. ie: Your tank gets stuck on a rock, so the zillion biters chasing you catch up and immediately smash it.
Re: Are the enemies going to be redesigned?, first game awesome
That is a good sump. We haven't forgotten about it but the endgame takes the priority. However after that revisiting the combat is very high on the list.GewaltSam wrote:A re-design / overhaul of some of the combat related stuff was once planned for 0.12 together with proper endgame content, but it faded a bit into the background in favor of the endgame development, I guess. They acknowledged that the combat is the least fleshed out aspect of the game though way back in summer 2014, and I am pretty sure they haven't forgotten about it.chainedlupine wrote:I do kinda agree with the OP that combat needs an overhaul.
I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal with biters, or that biters had more variety so that it was a bit more rock-paper-scissors on what you had to utilize in order to deal with the threat. The game gives you a lot of other weapons but they're all relatively useless and ineffective after a certain point.
Tanks were a great addition, but IMHO useless once you arrive in late game. I'd like to see them have more late-game use (aside from forest clearers) and overall I'd like to see the damage system be overhauled so a single goof-up in combat doesn't result in immediate death. ie: Your tank gets stuck on a rock, so the zillion biters chasing you catch up and immediately smash it.
Re: Are the enemies going to be redesigned?, first game awes
And I agree with you both.Xterminator wrote:As for the biters... Yeah I agree, however I don't think they will be reworked anytime soon, sense the game was and still is meant to be more about the factory building process etc rather than combat. :pAlekthefirst wrote:your pollution levels are already on the minimap...
And as an addition on the factory building part, I think a better combat experience (read: more diverse/plain more/larger groups of enemies) could lead to a bigger and better factory building exp. It creates a purpose for the factory. Especially since there is no endgame at the moment. And when the space endgame is there, it creates a diversion for you resources (to weapons, armor and ammo) instead of focusing it all on rockets and space stations. This leads to more interesting builds IMO.