This mod is very well balanced now in my opinion. I'm thinking maybe with more research tiers there should be a different ratio in "coal->coke" recipe, i'm thinking 12:10 should fit well. To make it fair having better and more compact fuel source. Because before you could only have 10:2 ratio on "charcoal->coal" transformation, so you needed something to make up for it at least a little bit. And now you can research better 10:4 recipe, so it kind of does that job even better. I'd definitely go for that adjustment too and see how it works out.
Rocket turrets are amazing) like them a lot. Although having no rocket in the rocket recipe makes it look a little weird. If the recipe was "capsule + glue + rocket" that would make perfect sense to me, even though it would be kind of expensive. The way i see it is you have to glue the capsule to the rocket and then put that thing in a turret. Otherwise you just do what - cover a capsule with glue and fire it?
![Smile :)](./images/smilies/icon_e_smile.gif)
Testing rocket turrets in combat tells me that they fire too often. Next poison rocket shoots when the previous poison is still acting and killing enemies. Which is quite wasteful considering the recipe change i'd suggest to make for respective rockets. Slowdown rockets are harder to test in that regard because it kind of depends on the amount of enemies and how spread out they are, but i definitely like that those rockets are homing, that makes sense to me.
So I suggest to make them fire less often. Both types of rockets can fire at the same ratio, that will not be a problem, if the cooldown between the shots could match the time of poison capsule. This way turrets gonna shoot another rocket as soon as the previous poison rocket stops working.
Thank you once again for all the great work you've done! this mod is truly outstanding.