Option for shift-click with blueprints to build around trees and other unreplaceable natural features

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

TV4Fun
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 9:43 pm
Contact:

Option for shift-click with blueprints to build around trees and other unreplaceable natural features

Post by TV4Fun »

TL;DR
Let us place blueprints without forcing us to level forests.

What?
If I want to place a blueprint around trees, it won't let me
20F7AA~1.JPG
20F7AA~1.JPG (825.59 KiB) Viewed 104 times
unless I shift click, in which case, it automatically demolishes all of the trees. However, if I shift click with a blueprint around my own structures,
20E14D~1.JPG
20E14D~1.JPG (841.19 KiB) Viewed 104 times
blueprints will automatically build around them, sometimes just ignoring the blocked squares, other times automatically making underground belts and pipes.
209C0A~1.JPG
209C0A~1.JPG (931.77 KiB) Viewed 104 times
I would like to have a similar option to build in the presence of trees, shift-clicking to let me build the blueprint, but not demolish trees and other natural features.
Why?
I like having trees around my factory, and I would like to be able to make my factory grow without having to choose between demolishing entire forests or placing each component one at a time by hand.
wizcreations
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Fri Aug 30, 2019 6:19 pm
Contact:

Re: Option for shift-click with blueprints to build around trees and other unreplaceable natural features

Post by wizcreations »

I also like to keep my trees. My workaround is to just not destroy individual trees when I am placing a blueprint and building by hand. I'll clear the demolish request and reposition the few items that need to move.

But I find that keeping trees becomes irrelevant/impossible pretty quickly when a legit forest is in my way. I don't see how a blueprint could go around trees in a forest. Even if the belts and pipes could underground, the buildings would not fit.
TV4Fun
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 9:43 pm
Contact:

Re: Option for shift-click with blueprints to build around trees and other unreplaceable natural features

Post by TV4Fun »

wizcreations wrote: Sun Aug 30, 2026 10:48 pm I also like to keep my trees. My workaround is to just not destroy individual trees when I am placing a blueprint and building by hand. I'll clear the demolish request and reposition the few items that need to move.

But I find that keeping trees becomes irrelevant/impossible pretty quickly when a legit forest is in my way. I don't see how a blueprint could go around trees in a forest. Even if the belts and pipes could underground, the buildings would not fit.
Well okay, it is more often me wanting to preserve individual trees. I have certainly had to build my factory through some dense forests and cut them down, but I like to keep a few of the prettier trees around. I also do the place a blueprint and clear the request thing, but my construction robots move pretty quickly, so I don't always get to it in time.
Post Reply

Return to “Ideas and Suggestions”