[2.0.60] Quality filter of deconstruction planner does not work for items on ground

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Malikoth
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[2.0.60] Quality filter of deconstruction planner does not work for items on ground

Post by Malikoth »

Summary
Deconstruction planner does not appear to identify quality correctly when deciding which items on ground to mark for deconstruction.

Context
I'm playing with quality for the first time, and I have gone and done something dumb and started my smelter producing quality base products without anything to pull them out of the main bus first. Now I have quality iron and copper plates polluting the entire factory. I thought this would be an easy fix with a deconstruction planner, filter for "Item on ground" set the quality filter to ">" "Quality: Normal" and it'll mark every item on the ground with any quality more than standard, and I can just vacuum it all up in one fell swoop. This doesn't work however. It turns out that the deconstruction planner considers anything with a quality dot indicator to still be "Normal" quality. It clearly HAS the filters, they should apply correctly.

Details
Mods: None (other than "Quality"? Does that count as a mod, since it's implemented as a mod?)

Pictures
Deconstruction planner set to find items on ground with quality GREATER THAN "Normal".
08-29-2025, 10-37-41.png
08-29-2025, 10-37-41.png (829.94 KiB) Viewed 2286 times
Deconstruction planner does not mark my rare iron plates.
08-29-2025, 10-38-43.png
08-29-2025, 10-38-43.png (745.42 KiB) Viewed 2286 times
Deconstruction planner set to find items on ground with quality EQUAL TO "Normal".
08-29-2025, 10-39-48.png
08-29-2025, 10-39-48.png (864.57 KiB) Viewed 2286 times
Deconstruction planner incorrectly marks rare iron plates for deconstruction.
08-29-2025, 10-40-37.png
08-29-2025, 10-40-37.png (533.89 KiB) Viewed 2286 times
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boskid
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Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground

Post by boskid »

I was hesitating about this but given that deconstruction planner configured for entity ghosts respects quality i decided to also make deconstruction selecting items on ground to respect quality.

This is now fixed for 2.0.66.
Malikoth
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Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground

Post by Malikoth »

Oh my goodness, what an incredibly fast turnaround!!!

I wasn't sure if this was really a bug or if my expectations did not align with your intentions. I understand your hesitation. I just hoped that showing my use case, and the way the UI seems to indicate that it should work, would either lead to the functionality I desired, or my expectations being updated (UI being adjusted not to show quality filters, etc.)

I am elated that you've fixed this, and so quickly! Thank you thank you thank you. :)
macdjord
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Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground

Post by macdjord »

LOL. I just came here planning to report the exact opposite as a bug. I had too much stuff delivered to a space platform, causing items to spill out onto the ground. They were automatically marked for deconstruction, but I used a deconstruction planner to cancel that so that they wouldn't get automatically picked up while I sorted things out. Once I was done, I pulled out my handy 'Items on Ground' deconstruction planner to clean them up - and nothing happened. I tried multiple things, but nothing worked; in the end, I had to create a deconstruction planner in 'blacklist' mode, then add everything else on the platform to it so it would only pick up the loose items. I cam here today to report that 'Items on Ground' doesn't work on space platforms.

... I only now realize, the spilled items were Epic-quality tungsten plates. It never occurred to me that the 'Items on Ground' slot in the planner could have a quality at all, and of course it defaults to 'normal'.

May I suggest making 'Items on Ground' (and other, similar virtual deconstruction signals like 'entity ghost') default to 'Any' quality? Or, at the very least, make it so that if you select them at 'Normal' quality, it actually shows the single-white-dot quality indicator, so that you can tell it actually has a quality and thus only affects items of said quality?
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