Summary
Deconstruction planner does not appear to identify quality correctly when deciding which items on ground to mark for deconstruction.
Context
I'm playing with quality for the first time, and I have gone and done something dumb and started my smelter producing quality base products without anything to pull them out of the main bus first. Now I have quality iron and copper plates polluting the entire factory. I thought this would be an easy fix with a deconstruction planner, filter for "Item on ground" set the quality filter to ">" "Quality: Normal" and it'll mark every item on the ground with any quality more than standard, and I can just vacuum it all up in one fell swoop. This doesn't work however. It turns out that the deconstruction planner considers anything with a quality dot indicator to still be "Normal" quality. It clearly HAS the filters, they should apply correctly.
Details
Mods: None (other than "Quality"? Does that count as a mod, since it's implemented as a mod?)
Pictures
Deconstruction planner set to find items on ground with quality GREATER THAN "Normal".
Deconstruction planner does not mark my rare iron plates.
Deconstruction planner set to find items on ground with quality EQUAL TO "Normal".
Deconstruction planner incorrectly marks rare iron plates for deconstruction.
[2.0.60] Quality filter of deconstruction planner does not work for items on ground
Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground
I was hesitating about this but given that deconstruction planner configured for entity ghosts respects quality i decided to also make deconstruction selecting items on ground to respect quality.
This is now fixed for 2.0.66.
This is now fixed for 2.0.66.
Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground
Oh my goodness, what an incredibly fast turnaround!!!
I wasn't sure if this was really a bug or if my expectations did not align with your intentions. I understand your hesitation. I just hoped that showing my use case, and the way the UI seems to indicate that it should work, would either lead to the functionality I desired, or my expectations being updated (UI being adjusted not to show quality filters, etc.)
I am elated that you've fixed this, and so quickly! Thank you thank you thank you.
I wasn't sure if this was really a bug or if my expectations did not align with your intentions. I understand your hesitation. I just hoped that showing my use case, and the way the UI seems to indicate that it should work, would either lead to the functionality I desired, or my expectations being updated (UI being adjusted not to show quality filters, etc.)
I am elated that you've fixed this, and so quickly! Thank you thank you thank you.
