[2.0.77] Trees generated on top of resource patch

Bugs that are actually features.
Mabbus
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[2.0.77] Trees generated on top of resource patch

Post by Mabbus »

This resource patch is totally covered in trees. This was common long ago, but I thought it was supposed to be impossible now?
Space age/elevated rails/quality modules. No other mods.
08-18-2026, 15-34-47.png
08-18-2026, 15-34-47.png (16.48 KiB) Viewed 283 times
08-18-2026, 15-35-01.png
08-18-2026, 15-35-01.png (566.93 KiB) Viewed 283 times
Rseding91
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Re: [2.0.77] Trees generated on top of resource patch

Post by Rseding91 »

Please provide a save file that shows this issue.
If you want to get ahold of me I'm almost always on Discord.
Mabbus
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Re: [2.0.77] Trees generated on top of resource patch

Post by Mabbus »

Savefile attached
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Wood over iron questionmark.zip
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Rseding91
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Re: [2.0.77] Trees generated on top of resource patch

Post by Rseding91 »

Thanks. I looked into it and this seems to be working correctly. Resources only prevent trees when within the defined max-distance-from-spawn. In this case that's 1024 tiles from spawn and this patch is 1259 tiles from spawn so it doesn't remove trees.
If you want to get ahold of me I'm almost always on Discord.
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