Idea for mod: item deterioration based on belt/robot travel distance

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keymone
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Idea for mod: item deterioration based on belt/robot travel distance

Post by keymone »

similar to spoilage mechanic, the idea is to incentivize usage of trains

want to know how realistic is it to implement before i put some llm on it
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protocol_1903
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Re: Idea for mod: item deterioration based on belt/robot travel distance

Post by protocol_1903 »

Not even remotely possible unless you re-implement the entire mechanic via script. Which itself isnt very feasible.
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Yokmp
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Re: Idea for mod: item deterioration based on belt/robot travel distance

Post by Yokmp »

I made a somewhat similar thing a while back. It Was about casting items and they then cooled down into different stages. You could do the same with the spoilage mechanic. When you use am LLM you should also use some kind of test harness to check the code. I can send you a link to a github repo if github decides to work again.
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