similar to spoilage mechanic, the idea is to incentivize usage of trains
want to know how realistic is it to implement before i put some llm on it
Idea for mod: item deterioration based on belt/robot travel distance
- protocol_1903
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Re: Idea for mod: item deterioration based on belt/robot travel distance
Not even remotely possible unless you re-implement the entire mechanic via script. Which itself isnt very feasible.
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
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https://mods.factorio.com/user/protocol_1903
Buy me a coffee
