Friday Facts #445 - The Biters Bite Back

Regular reports on Factorio development.
Rammix
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Re: Friday Facts #445 - The Biters Bite Back

Post by Rammix »

I would prefer to opt out from any updates which boost biters' activity / strength / etc.

While there are many people who like biter gameplay, there are also people like me who don't want to interact with them whatsoever. I would completely disable them or at least make passive on any map I play, if it didn't affect the achievements.

So, if you want to boost biters, please at least allow discarding that boost without disabling achievements. Thank you.
BHakluyt
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Re: Friday Facts #445 - The Biters Bite Back

Post by BHakluyt »

sarge945 wrote: Sat Aug 08, 2026 10:03 am Now that we have radar alerts for biter spawns, it would be awesome if we could get radars to output "biters detected" to the circuit network
Yes please? Please please please? And then it should be just a copy paste hopefully to do the same for the pentapods on Gleba...?
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CheeseMcBurger
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Re: Friday Facts #445 - The Biters Bite Back

Post by CheeseMcBurger »

TropFirefly wrote: Wed Aug 12, 2026 8:27 am Especially on Gleba it feels very demotivating if you clear a lot of nests just for them to be back and immediately spawn really strong enemies.
I'm back on Gleba right now. Haven't had to kill any enemies on Gleba for about 150 hours.

Then I started to kill 4-5 Nests just for fun.

Now I'm forced to clear nests every ten minutes. I don't have defenses yet, cause I did not need them earlier, so I need to wipe them by hand. It just sucks ass.
Linck
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Re: Friday Facts #445 - The Biters Bite Back

Post by Linck »

After the update I'm now getting annoying expansion alerts all the time on my Nauvis base. It's normal that they expand, and I have artillery to take care of that. My base has been having no biter problems for more than 30 hours, probably more, but now I'm basically getting an alert every minute, which doesn't help me in any way, it's just being a nuisance
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GregoriusT
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Re: Friday Facts #445 - The Biters Bite Back

Post by GregoriusT »

CheeseMcBurger wrote: Fri Aug 14, 2026 2:00 pm
TropFirefly wrote: Wed Aug 12, 2026 8:27 am Especially on Gleba it feels very demotivating if you clear a lot of nests just for them to be back and immediately spawn really strong enemies.
I'm back on Gleba right now. Haven't had to kill any enemies on Gleba for about 150 hours.

Then I started to kill 4-5 Nests just for fun.

Now I'm forced to clear nests every ten minutes. I don't have defenses yet, cause I did not need them earlier, so I need to wipe them by hand. It just sucks ass.
Oh that might not have been the update doing it then, you might have caused their expansions to "actually work" by removing "problem egg rafts", because they really do expand rather fast on Gleba to the point you need Artillery to keep the nests down at high Glebevolution..
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
motmontheinternet
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Re: Friday Facts #445 - The Biters Bite Back

Post by motmontheinternet »

+1 for being able to disable expansion alerts. It's fine if the alerts are on by default.
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