A1 sl0p!? + Factorio = Quantum Survival?

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Harkonnen
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Re: AI slop!? + Factorio = Quantum Survival?

Post by Harkonnen »

mmmPI wrote: Thu Jul 30, 2026 2:07 pm...
You don't want to know what inspired programmable speaker to appear : )
track.zip
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Re: AI slop!? + Factorio = Quantum Survival?

Post by mmmPI »

Harkonnen wrote: Thu Jul 30, 2026 4:23 pm You don't want to know what inspired programmable speaker to appear : )
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).

the track sounds oddly familiar, but i can't pinpoint an exact game. Is it an AI track somehow ? Like sometimes an AI generated person looks familiar because it's made of famous people picture, but there's not one that you can easily pinpoint. it has some command and conquer 1 or 2 vibes to me. or maybe unreal tournament 2 something that era . i'm asking because i have received tracks from AI that reminded me of it ( at 4:20 + , it's a bit more aggressive earlier)
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Re: AI slop!? + Factorio = Quantum Survival?

Post by BHakluyt »

mmmPI wrote: Thu Jul 30, 2026 7:49 pm
Harkonnen wrote: Thu Jul 30, 2026 4:23 pm You don't want to know what inspired programmable speaker to appear : )
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).

the track sounds oddly familiar, but i can't pinpoint an exact game. Is it an AI track somehow ? Like sometimes an AI generated person looks familiar because it's made of famous people picture, but there's not one that you can easily pinpoint. it has some command and conquer 1 or 2 vibes to me. or maybe unreal tournament 2 something that era . i'm asking because i have received tracks from AI that reminded me of it ( at 4:20 + , it's a bit more aggressive earlier)
Suspicions[zip]:AI hide secret WEF/FB1orC1A,Mi6 or maybe MIA? Wait. M1A?
mia: hiding secret brain.controller.mind.xontrolz.zombifying qR_codes inside <AI> music and pictures. You me cant even see or hear but our.subby.KOMsious.m1ndz can import _ALL_ @1.TIME.speed?

...refinifying... .look clang bot needs@ttention rite NO₩ so 1 gtg

Thx4[ALL]the[F1$H]
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by BHakluyt »

BHakluyt wrote: Sun Jul 26, 2026 2:31 am Yo I heard you hate AI and AI slop so I used AI to make an AI in game. Now your ingame AI can automate the slopserving for you!
vibe coding
Who remembers Eliza? Rudimentary chat bot inside Factorio working! Yeah.

100% coded by AI.

[Q]bit drop @7am,2033
Cool news everyone, [F]Factorio.bot now teaching me and doing everything offline local on his board. Eliza > AI > F.act.bot kn0wz ALL NOW.

HE DOES EVERYTHING
I DONT PLAY ANYMORE, just watch in amazement as he work and catch future errors realtime. Automating.atomation.[.] Set to 8 and sleep & forget all done


PLEASE. NOTE.

I have posted REAL IN GAME SCREEN SHOTz Be4 in THIS post, not all .8.8.8.8.8.8
Next screen shot was sent but something blocked quantimified.www.bandwith_oper@torz.

.
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by aka13 »

If this is not some postironical shitposting, you may want to seek help :D
Pony/Furfag avatar? Opinion discarded.
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Re: AI slop!? + Factorio = Quantum Survival?

Post by Harkonnen »

mmmPI wrote: Thu Jul 30, 2026 7:49 pmI do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not mentioning that when checked your forum signature with sampler mods : )
Last edited by Harkonnen on Fri Jul 31, 2026 7:08 am, edited 1 time in total.
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by Harkonnen »

aka13 wrote: Thu Jul 30, 2026 11:14 pm If this is not some postironical shitposting, you may want to seek help :D
(accidentally read it as "positronical shitposting" :D)
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by Harkonnen »

alzo, that marvel deserves to be mentioned:
https://youtu.be/cn4M-fH08XY?si=PLVLjxMkrq0xn1_D
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by Harkonnen »

from same lore
track2.mp4
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07-31-2026, 13-56-48.png
07-31-2026, 13-56-48.png (58.78 KiB) Viewed 2318 times
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by Harkonnen »

sounds sloppy, perhaps -b256 switch would help (that was an oldbuilt ffmpeg btw). alzo, there's the tool to convert crusader tracks to .s3m or .it . I later converted them to .wav via WinAmp 2.75 directadio write-file to PCM WAV as I remember, version is important - tracker music sounds like schit in later ones
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Re: AI slop!? + Factorio = Quantum Survival?

Post by mmmPI »

Harkonnen wrote: Fri Jul 31, 2026 7:05 am
mmmPI wrote: Thu Jul 30, 2026 7:49 pmI do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not mentioning that when checked your forum signature with sampler mods : )
It has that typical vibes from the era, the different "instruments" rythm and pattern, i have been exposed to this music genre but not this specific game. I spent a lot of time playing with the programmable speakers but it's not quite up to date with 2.1 :)

The one with lyrics is not my thing at all :P

I wanted to send mp3 but the forum doesn't let one do , so i just renammed it mp4 , no real conversion was done
Check out my latest mod ! It's noisy !
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by BHakluyt »

@ Harkonnen! Thank you for your loopies idea, love it! So hilarious and happens at the worst time!

Didn't know how you thought it would work exactly and the AI struggled so it automatically starts moving you around when stability inside a certain bandwidth.

Here's a video testing the mod, right at the start is some Harkonnen loops and again ataround 2:33

https://youtu.be/qxaQp3IZrKM?si=22HrbZ-Sx3afv4hi
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by mmmPI »

Reminded me of https://mods.factorio.com/mod/MLG_FactOreo for the aesthetic
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by BHakluyt »

I heard this has been a much requested feature for Factorio before, must say I've wanted it too at some point. So here it is, for 2.0, build your dream shack with your dream land where you can build and test for free and bring your blueprints out to your factory. So before I integrate this into the main Quantum Survival mod I'd thought some of you might like this:
ModletInYourDreams
A quick AI video to show the idea:
video
So yeah honestly I don't know why its not just part of the game since its so heavily requested. Anyone is free to add their name in the info.json and fix it up for Factorio 2.1 and drop it on the mod portal if you like. Don't worry about crediting blah blah blah. AI made it. Wink wink
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Re: A1 sl0p!? + Factorio = Quantum Survival?

Post by BHakluyt »

1EYE spy with my one eye that there is no FFFfff...Factorio Friday Facts today?

As they say, if you want it done, do it yourself.

I'll keep it brief, since a picture is worth a thousand words, here's another infographic showing some of the concepts.
QuantumSurvival
Since the last version posted I have gotten a lot done, the skeleton / structure is more solid now and all is working almost great, but I was hoping to post the latest digits for you today but seems polishing will take another week.

What I can tell you is new since last time so far, someone commented about its my fault that Earth is being swallowed up by AI data centers so you know how I roll, I hit select_ALL & [IMPORT] so now Nauvis has AI data centers sprawling when fed pollution while the pump out other Earth problems like zombies and UFO's. FUN! Sorry, FFF!

MagLev dreams are kinda dead right now, seems the whole rail network functionality and all doesn't copy paste easily into an totally new different "thing / MagLev mk1 & AeroSphere v8.8
maglev8aerosphere8
Have not had time to work on the Entropic Sprawl part of the mod. Also hit some limit about 200 thingies in the control.lua for the main mod. So seems the mod will be lots of small mods in the end.

So yeah, after about 10 000 hours of playing Factorio, mod dev hours are nearing the first 1000 quickly and I am still a n00b! Cheers!
clangbotklangsveryckklangy
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