Version 2.1.14

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FactorioBot
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Version 2.1.14

Post by FactorioBot »

Bugfixes
  • Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. (135464)
  • Fixed achievements being failed on update due to expansion setting changes. (135462)
  • Fixed a crash when upgrading entities in some cases. (135470)
  • Fixed biter expansion bases could sometimes be all worms or all spawners. (134800)
  • Fixed underground belt building over belt was not rotating cursor. (135468)
  • Fixed a crash when loading save file with "no storage" alert pinned.
  • Fixed substation red and green circuit connectors were swapped in some orientations. (135474)
  • Fixed mod explore pane scroll bars were not appearing. (135477)
Previous changelog: Version 2.1.13

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
Ash5
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Re: Version 2.1.14

Post by Ash5 »

> Fixed achievements being failed on update due to expansion setting changes.

Yay. I can get back to my express delivery run. Patch re-enabled it :).
Karsaell
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Re: Version 2.1.14

Post by Karsaell »

Less than 24h between patches, 8 bugs fixed in the mean time.

Wube is working at 3 bugs per hour on average, is that megabase-level yet ?
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Re: Version 2.1.14

Post by Murakkin »

FactorioBot wrote: Thu Aug 06, 2026 12:47 pm [*]Fixed achievements being failed on update due to expansion setting changes. (135462)
Thanks for the quick work devs, really appreciate it.
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Re: Version 2.1.14

Post by rojcowles »

Fixed underground belt building over belt was not rotating cursor. (135468)
Heh, just watched a Nilaus video and he called this bug out.

Also said it'd be fixed soon and here it is.
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Re: Version 2.1.14

Post by neo-necro »

Fixed achievements being failed on update due to expansion setting changes. (135462)
I appreciate that this also re-enabled achievements for pre-2.1.13 saves that had been played and overridden since then.
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Re: Version 2.1.14

Post by S0nnendieb »

The damage asteroids deal to a stationary ship has been nerved in the 2.1.13 version and should persist on version 2.1.14
But I just realized today that a single asteroid oneshot a thruster on my stationary ship.
This happened 4 times so it was not just a one-off. (3 times in the orbit of fulgora and 1 time in the orbit of vulcanos)
It also destroyed a pipe segment and the underlying platform in 1 hit when stationary.
I don't know the damage values but this seems still a bit high unless i experienced a bug.

Does anyone else have a similar experience to that or is that intended behaviour so I have to fully defend my ships from all sides?

And big thanks for the recycling change so concrete isn't an absolute hell to deal with on fulgora :)
Last edited by S0nnendieb on Tue Aug 11, 2026 11:28 pm, edited 1 time in total.
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Re: Version 2.1.14

Post by erectile_pisfunction »

S0nnendieb wrote: Tue Aug 11, 2026 11:27 pm The damage asteroids deal to a stationary ship has been nerved in the 2.1.13 version and should persist on version 2.1.14
But I just realized today that a single asteroid oneshot a thruster on my stationary ship.
This happened 4 times so it was not just a one-off. (3 times in the orbit of fulgora and 1 time in the orbit of vulcanos)
It also destroyed a pipe segment and the underlying platform in 1 hit when stationary.
I don't know the damage values but this seems still a bit high unless i experienced a bug.

Does anyone else have a similar experience to that or is that intended behaviour so I have to fully defend my ships from all sides?
There have been a handful of times after letting a fleet of about 20 well-protected (i.e. protected with rocket and gun turrets even from the back) cargo delivery platforms do their job for about an hour or two (afk) and I come back and I see a corner of a single platform got notched. It was never enough for me to investigate a full-blown investigation as to what could have possibly happened, but this does happen even with platforms that are defended, at least for me. I wouldn't dare let a cargo platform be docked at a planet without some turrets defending the thrusters.
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Re: Version 2.1.14

Post by S0nnendieb »

erectile_pisfunction wrote: Wed Aug 12, 2026 3:44 pm
S0nnendieb wrote: Tue Aug 11, 2026 11:27 pm The damage asteroids deal to a stationary ship has been nerved in the 2.1.13 version and should persist on version 2.1.14
But I just realized today that a single asteroid oneshot a thruster on my stationary ship.
This happened 4 times so it was not just a one-off. (3 times in the orbit of fulgora and 1 time in the orbit of vulcanos)
It also destroyed a pipe segment and the underlying platform in 1 hit when stationary.
I don't know the damage values but this seems still a bit high unless i experienced a bug.

Does anyone else have a similar experience to that or is that intended behaviour so I have to fully defend my ships from all sides?
There have been a handful of times after letting a fleet of about 20 well-protected (i.e. protected with rocket and gun turrets even from the back) cargo delivery platforms do their job for about an hour or two (afk) and I come back and I see a corner of a single platform got notched. It was never enough for me to investigate a full-blown investigation as to what could have possibly happened, but this does happen even with platforms that are defended, at least for me. I wouldn't dare let a cargo platform be docked at a planet without some turrets defending the thrusters.
Well, my ships are in orbit over non-nauvis planets for about 1min and have a lot of repair packs on board, so i thought it was save if the asteroid did only some damage and not just onehit the thruster.
And in-flight protection from the back is not needed.
But i guess i just have to redesign them all now.
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