[2.1.13] Crash swapping passive provider with a storage chest by bot (UpgradeJob::update)

This subforum contains all the issues which we already resolved.
Emlik
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Aug 05, 2026 4:07 pm
Contact:

[2.1.13] Crash swapping passive provider with a storage chest by bot (UpgradeJob::update)

Post by Emlik »

Code: Select all

0.001 2026-08-05 09:03:05; Factorio 2.1.13 (build 87164, win64, steam, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Config path: C:/Users/xxxxx/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/xxxxx/AppData/Roaming/Factorio [49713/953175MB]
   0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.012 System info: [CPU: AMD Ryzen 7 5800X 8-Core Processor, 16 cores, RAM: 28208/65462 MB, page: 52209/116662 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB]
   0.044 Memory info:
   0.044  [0]: Unknown  16384 MB 3200 MHz 1.2 v 64|64
   0.044  [1]: Unknown F4-3200C16-16GVK 16384 MB 3200 MHz 1.2 v 64|64
   0.044  [2]: Unknown  16384 MB 3200 MHz 1.2 v 64|64
   0.044  [3]: Unknown F4-3200C16-16GVK 16384 MB 3200 MHz 1.2 v 64|64
   0.061 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en]
   0.279 Video driver: windows
   0.279 Available displays: 2
   0.279  [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 2560x1440, 32bit, 180Hz}
   0.280  [1]: \\.\DISPLAY7 - NVIDIA GeForce RTX 3070 Ti {0x01, [-2560,0], 2560x1440, 32bit, 144Hz}
   0.337 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.679 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.16.1088
   0.679   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.679   [Local Video Memory] Budget: 7249MB, CurrentUsage: 24MB, Reservation: 0/3752MB
   0.679   [Non-Local Vid.Mem.] Budget: 31963MB, CurrentUsage: 5MB, Reservation: 0/16109MB
   0.679   Tiled resources: Tier 2
   0.679   Unified Memory Architecture: No
   0.679   BGR 565 Supported: Yes
   0.679   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.680 Graphics settings preset: very-high
   0.680   Dedicated video memory size 8017 MB
   0.712 Desktop composition is active.
   0.712 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.712                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.737 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100
   0.850 Info ModManager.cpp:450: FeatureFlag expansion = true
   0.850 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true
   0.850 Info ModManager.cpp:450: FeatureFlag freezing = true
   0.850 Info ModManager.cpp:450: FeatureFlag quality = true
   0.850 Info ModManager.cpp:450: FeatureFlag rail-bridges = true
   0.850 Info ModManager.cpp:450: FeatureFlag segmented-units = true
   0.850 Info ModManager.cpp:450: FeatureFlag space-travel = true
   0.850 Info ModManager.cpp:450: FeatureFlag spoiling = true
   0.853 Loading mod core 0.0.0 (data.lua)
   0.872 Loading mod base 2.1.13 (data.lua)
   1.064 Loading mod elevated-rails 2.1.13 (data.lua)
   1.089 Loading mod recycler 2.1.13 (data.lua)
   1.101 Loading mod quality 2.1.13 (data.lua)
   1.110 Loading mod space-age 2.1.13 (data.lua)
   1.419 Loading mod base 2.1.13 (data-updates.lua)
   1.432 Loading mod recycler 2.1.13 (data-updates.lua)
   1.451 Loading mod space-age 2.1.13 (data-updates.lua)
   1.548 Checksum for core: 2866719493
   1.548 Checksum of base: 4090454785
   1.548 Checksum of elevated-rails: 1071712039
   1.548 Checksum of recycler: 2113261148
   1.548 Checksum of quality: 3054491090
   1.548 Checksum of space-age: 2694381427
   1.952 Prototype list checksum: 3041708406
   2.022 Loading sounds...
   2.487 Info PlayerData.cpp:564: Cloud player-data.json available
   2.489 Post-data load graphics options: [Light occlusion: YES]
   2.844 Initial atlas bitmap size is 16384
   2.856 Created an atlas bitmap (size 16384x16384) [none]
   2.871 Created an atlas bitmap (size 16384x16380) [none]
   2.887 Created an atlas bitmap (size 16384x16384) [none]
   2.888 Created an atlas bitmap (size 16384x14372) [none]
   2.889 Created an atlas bitmap (size 16384x16032) [low-object]
   2.891 Created an atlas bitmap (size 16384x16324) [corpse-decay]
   2.891 Created an atlas bitmap (size 4096x2804) [corpse-decay]
   2.892 Created an atlas bitmap (size 16384x9332) [decal]
   2.892 Created an atlas bitmap (size 16384x5956) [none]
   2.892 Created an atlas bitmap (size 8192x2800) [none]
   2.892 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification]
   2.893 Created an atlas bitmap (size 4096x1392) [none]
   2.893 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.893 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.893 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
   2.900 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level]
   2.901 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level]
   2.901 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.901 Created an atlas bitmap (size 8192x2800) [mipmap]
   2.901 Created an atlas bitmap (size 8192x4544) [mipmap]
   2.901 Created an atlas bitmap (size 8192x3408) [mipmap]
   2.901 Created an atlas bitmap (size 3504x768) [mipmap]
   2.902 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.902 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.902 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.902 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.903 Created an atlas bitmap (size 16384x10268) [alpha-mask]
   2.921 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.925 Created an atlas bitmap (size 16384x16344) [shadow, linear-magnification, alpha-mask]
   2.925 Created an atlas bitmap (size 16384x5160) [shadow, linear-magnification, alpha-mask]
   2.925 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask]
   2.925 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.925 Loading 3D bitmaps: 21
   2.938 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.970 Parallel sprite loader initialized (threads: 15, bitmaps: 8791)
  18.255 Sprites loaded
  18.268 Generated mipmaps (4) for atlas [4] of size 16384x16032   
  18.280 Generated mipmaps (3) for atlas [13] of size 16384x4368   
  18.291 Generated mipmaps (3) for atlas [14] of size 4096x3040   
  18.302 Generated mipmaps (3) for atlas [15] of size 16384x16368   
  18.313 Generated mipmaps (3) for atlas [16] of size 16384x10752   
  18.324 Generated mipmaps (3) for atlas [17] of size 8192x6096   
  18.370 Generated mipmaps (3) for atlas [18] of size 8192x2800   
  18.412 Generated mipmaps (3) for atlas [19] of size 8192x4544   
  18.424 Generated mipmaps (3) for atlas [20] of size 8192x3408   
  18.434 Generated mipmaps (3) for atlas [21] of size 3504x768   
  18.446 Generated mipmaps (3) for atlas [22] of size 4096x3152   
  18.472 Generated mipmaps (3) for atlas [23] of size 4096x3152   
  18.483 Generated mipmaps (3) for atlas [24] of size 4096x3152   
  18.494 Generated mipmaps (5) for atlas [25] of size 8192x3904   
  18.504 Generated mipmaps (3) for atlas [30] of size 8192x5216   
  18.527 Custom mipmaps uploaded (3515)
  18.559 Estimated VRAM usage for textures: 3963.35 MB (Atlases: 3755.80 MB, Textures: 207.56 MB)
  18.559 Real VRAM usage for the whole program: 3151.77 MB
  18.712 Factorio initialised
  18.712 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  18.732 Steam Storage Quota: 22445/23841
  21.155 Loading map C:\Users\xxxxx\AppData\Roaming\Factorio\saves\_autosave3.zip: 20416151 bytes.
  21.223 Loading level.dat: 58239783 bytes.
  21.223 Info Scenario.cpp:152: Map version 2.1.13-5
  21.840 Loading blueprint storage: Local timestamp 1785944669, Cloud timestamp 1785944668
  21.909 Loading script.dat: 1222 bytes.
  21.912 Checksum for script __level__/control.lua: 816093757
  49.255 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff716bc3466
ModuleBase: 0x00007ff715fa0000, ImageSize: 030dc000, RelativeAddress: 00c23466
  49.255 Error CrashHandler.cpp:482: Access Violation: Read at address 000000000BADC14C
  49.255 Error CrashHandler.cpp:496: Exception Context:
rax=000000041153ea30, rbx=0000000111010033, rcx=000000000badc0de,
rdx=0000000000000000, rsi=00000124441c22a0, rdi=000001242fc3f601,
rip=00007ff716bc3466, rsp=000000041153e970, rbp=000000041153ea70,
 r8=0000000000000001,  r9=0000000000000001, r10=0000000000000000,
r11=000000041153e960, r12=0000000000000001, r13=0000012445bd6870,
r14=0000000000000000, r15=0000000000000000
  49.255 Crashed in E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff715fa0000 - 0x00007ff71907c000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(343): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(385): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD859CC7E7)
00007FFD859CC7E7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD87D95958)
00007FFD87D95958 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD87D7CE76)
00007FFD87D7CE76 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD87D929DF)
00007FFD87D929DF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD87D42554)
00007FFD87D42554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD87D914EE)
00007FFD87D914EE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Logistics\WorkerRobotJobs\UpgradeJob.cpp(75): UpgradeJob::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Entity\ConstructionRobot.cpp(295): ConstructionRobot::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Map\Map.cpp(2543): Map::performPlannedEntityUpdates
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Map\Map.cpp(1339): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Game.cpp(226): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(1219): Scenario::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(1130): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\MainLoop.cpp(1471): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\MainLoop.cpp(1265): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD86757374)
00007FFD86757374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD87D3CC91)
00007FFD87D3CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  52.991 Error CrashHandler.cpp:163: Map tick at moment of crash: 11557632
  53.034 Info CrashHandler.cpp:291: Executable CRC: 1208953046
  53.034 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  70.053 Uploading log file
  70.071 Error CrashHandler.cpp:243: Heap validation: success.
  70.072 Creating crash dump.
  70.345 CrashDump success
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4774
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.1.13] Crash swapping passive provider with a storage chest by bot (UpgradeJob::update)

Post by boskid »

Thanks for the report. Issue is now fixed for 2.1.14.
Post Reply

Return to “Resolved Problems and Bugs”