2.1? Added the ability for beacon profiles to have negative effects. When viewing beacons with negative effects, the graph bleeds into other UI elements.
The base game beacons have a profile of {1,0.7071,...}, matching 1/sqrt(n), this is displayed correctly in the UI since all numbers are positive.
Adding any negative numbers into the beacon profile correctly reverses modules effects in game but looks quite silly in the UI, attached examples with {1,-0.1} and the same with more quality tiers:
Allowing for negative effects in beacon profiles allows for very fun mechanics and I hope it stays/ wasn't added in error.
Thanks a lot!
[2.1.14] Beacon effect graph drawing out of widget bounds
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Powerscooter
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Re: [2.1.14] Beacon effect graph drawing out of widget bounds
Can you give an example mod that makes this happen?
If you want to get ahold of me I'm almost always on Discord.
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Powerscooter
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Re: [2.1.14] Beacon effect graph drawing out of widget bounds
It happens with Ribbonias "basic beacon" in versions past 2.1. https://mods.factorio.com/mod/ribbonia
That said when I found it I made a mod to test the effect that doesn't require space age or other mods, it just edits the base game beacons profile. Just uploaded it: https://mods.factorio.com/mod/beacons_UI
That said when I found it I made a mod to test the effect that doesn't require space age or other mods, it just edits the base game beacons profile. Just uploaded it: https://mods.factorio.com/mod/beacons_UI
Re: [2.1.14] Beacon effect graph drawing out of widget bounds
Thanks for the mod to reproduce it. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
