my new mod https://mods.factorio.com/mod/colossal-enemies has unfortunately discovered this by entering this territory.
This isn't so much a bug per-se as a limit of the engine that I would be grateful could be stretched. I'm sure there are work arounds like scaling with respect to graphics versus what is fed into the engine but this is a bodge job. this would probably help expand modding possibilities with spidertrons too.
2.0.76 version but I don't suppose that matters much as this is not a normal possibility case in vanilla
106.889 Error PathFindSubject.cpp:31: PathFindSubject::isMaxGapSizeValid(this->maxGapSize) was not true
106.889 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
106.889 Error CrashHandler.cpp:190: Map tick at moment of crash: 359403
106.931 Info CrashHandler.cpp:318: Executable CRC: 3912096631
106.932 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
112.731 Uploading log file
112.776 Error CrashHandler.cpp:270: Heap validation: success.
112.777 Creating crash dump.
112.922 CrashDump success
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