[Klonan] [2.0.77] Pentapods stop expanding after being pushed back

This subforum contains all the issues which we already resolved.
DSL-Exodus
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 27, 2026 6:21 am
Contact:

[Klonan] [2.0.77] Pentapods stop expanding after being pushed back

Post by DSL-Exodus »

There is a bug in the game where once pentapods are pushed back far enough, they can not expand past a certain point. From what I saw, this is due to water they need for making nests. There are big patches of land between the nests and where they need to expand to, that seemingly breaks their logic and disrupts expansion.

If this is an intended mechanic, I implore the developers to revise this. Specifically think about it in the context of why expansion even exists in the first place, if certain terrain features makes the mechanic obsolete.

I can just land on gleba, go destroy a bunch of nests before I set up a base and then never have to worry about pentapods again.
asdf
Last edited by DSL-Exodus on Sat Jun 27, 2026 4:22 pm, edited 2 times in total.
DSL-Exodus
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 27, 2026 6:21 am
Contact:

2.0.77 Gleba - Pentapod Expansion Broken

Post by DSL-Exodus »

Once you push the pentapods far enough out, they cant expand past certain terrain, this often leads to them just being nullified if pushed out far enough.

It’s some of the land tiles that is breaking the expansion. Seems like a game-breaking bug(removes an entire line of enemies from gameplay)
Last edited by DSL-Exodus on Sat Jun 27, 2026 6:55 pm, edited 1 time in total.
Loewchen
Global Moderator
Global Moderator
Posts: 10979
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: 2.0.77 Gleba - Pentapod Expansion Broken

Post by Loewchen »

Post a save that shows the issue please, see 3638.
DSL-Exodus
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 27, 2026 6:21 am
Contact:

Re: 2.0.77 Gleba - Pentapod Expansion Broken

Post by DSL-Exodus »

My bad. This is the save in the pictures. To add some more context, since the pentapods need shallow water to make a nest it, it seems when they meet a very thick land/inadequate terrain piece, the expansion does not happen. I have no idea if the expansion party despawns or something, just that no expansion is happening, or an unintended little amount.

I uploaded the save file to google drive since its 58mb
https://drive.google.com/file/d/1jHcSve ... sp=sharing


Please let me know if I can provide anything else that will assist with this.
Attachments
factorio-current.log
(9.1 KiB) Downloaded 58 times
Last edited by DSL-Exodus on Sat Jun 27, 2026 4:23 pm, edited 1 time in total.
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5532
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [2.0.77] Pentapods stop expanding after being pushed back

Post by Klonan »

Thank you very much for the detailed report

This should be fixed in 2.1

EDIT: Just tested the save in 2.1, they seem to be expanding properly
After a few in-game hours
DSL-Exodus
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 27, 2026 6:21 am
Contact:

Re: [2.0.77] Pentapods stop expanding after being pushed back

Post by DSL-Exodus »

Thank you< I really appreciate the fast response.

I am a little confused. Was it a bug and you fixed it? Or was it something I was just imagining?

Either way I really appreciate it, I did not expect this to be reviewed so fast. Now I can rest easy knowing the funky starfish are indeed planning my demise.
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5532
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [2.0.77] Pentapods stop expanding after being pushed back

Post by Klonan »

DSL-Exodus wrote: Sat Jun 27, 2026 4:30 pm I am a little confused. Was it a bug and you fixed it? Or was it something I was just imagining?
It was a bug, and I fixed it during 2.1 development (there was a lot of rewriting of expansion planner to clean things up, and this is one of the weird situations I solved)
DSL-Exodus
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Jun 27, 2026 6:21 am
Contact:

Re: [2.0.77] Pentapods stop expanding after being pushed back

Post by DSL-Exodus »

Thank you again, it was driving me crazy haha.

Got an even higher level of respect for the development team with how positive this experience was. A true bastion of integrity and good work ethic.

I’ll be sure to post any other bugs I encounter in the future. Have a nice day
DevAudio
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sat Mar 26, 2016 12:14 am
Contact:

Re: [Klonan] [2.0.77] Pentapods stop expanding after being pushed back

Post by DevAudio »

Nooooooo! I absolutely HATE this idea. Let me start shipping in oil so I can kill this change with fire! I LOVED that I could push the pentapods back. I hated fighting them sooo much. Then i figured out that I could push them back past the highlands and finally stop having those annoying bugs bothering me all the time. Now you're saying you 'fixed' that?

... I hate you. Not really - thanks for this awesome game, but you're killing my enthusiasm to replay it.
User avatar
Osmo
Filter Inserter
Filter Inserter
Posts: 340
Joined: Wed Oct 23, 2024 12:08 pm
Contact:

Re: [Klonan] [2.0.77] Pentapods stop expanding after being pushed back

Post by Osmo »

DevAudio wrote: Sat Aug 08, 2026 12:58 am I LOVED that I could push the pentapods back. I hated fighting them sooo much.
You can disable enemy expansions in map settings instead of relying on a bug.
Locked

Return to “Resolved Problems and Bugs”