[2.1.13] Crash loading save (ManualBuilder::markBlockingTilesForDeconstruction)

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FerrariMAF
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[2.1.13] Crash loading save (ManualBuilder::markBlockingTilesForDeconstruction)

Post by FerrariMAF »

Hello dear devs.
In this new game version, 2 of my mods that were working before now hard crashes the game to desktop when I start a new game. Looking at the factorio-current.log, I can only see it was after reading mod control.lua, but I could not discover why...

90.367 Checksum for script __Warp-Drive-Machine__/control.lua: 329641032
90.441 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff67862903a
ModuleBase: 0x00007ff6784d0000, ImageSize: 030dc000, RelativeAddress: 0015903a

It happens all the time with game version 2.1.13. I'm on windows 11.

The mod Warp-Drive-Machine (with hard dependencies)
https://mods.factorio.com/mod/Warp-Drive-Machine/

How to reproduce: load the game with mods, start a new game, freeplay-> crash to desktop
Attachments
factorio-current.log
(21.21 KiB) Downloaded 23 times
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boskid
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Re: [2.1.13] Crash when starting a modded game

Post by boskid »

Based on where this crash happened i will move this to resolved for the next release because that exact crash was noticed on automatically uploaded crash logs and already fixed for 2.1.14.
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