0.001 2026-08-05 17:15:06; Factorio 2.1.13 (build 87164, win64, steam, space-age) 0.001 Operating system: Windows 11 (build 26200) 0.000 Initializing Steam API. 0.002 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Config path: C:/Users/ferra/AppData/Roaming/Factorio/config/config.ini 0.002 Read data path: C:/SteamLibrary/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/ferra/AppData/Roaming/Factorio [144419/456462MB] 0.002 Binaries path: C:/SteamLibrary/steamapps/common/Factorio/bin 0.011 System info: [CPU: AMD Ryzen 7 5700X 8-Core Processor, 16 cores, RAM: 16425/32668 MB, page: 23710/35868 MB, virtual: 4386/134217727 MB, extended virtual: 0 MB] 0.057 Memory info: 0.058 [0]: Asgard 16384 MB 2133 MHz 1.2 v 64|64 0.058 [1]: Asgard 16384 MB 2133 MHz 1.2 v 64|64 0.273 Info ModManager.cpp:280: Found duplicate mod AncientDrill, using highest version (1.6.1). 0.273 Info ModManager.cpp:280: Found duplicate mod Krastorio2, using highest version (2.1.2). 0.273 Info ModManager.cpp:280: Found duplicate mod NapalmArtillery, using highest version (2.1.0). 0.273 Info ModManager.cpp:280: Found duplicate mod RPGsystem, using highest version (2.1.3). 0.273 Info ModManager.cpp:280: Found duplicate mod ZombieHordeFaction, using highest version (0.2.3). 0.273 Info ModManager.cpp:280: Found duplicate mod factorio-crash-site, using highest version (2.1.0). 0.273 Info ModManager.cpp:280: Found duplicate mod light-overhaul, using highest version (0.3.0). 0.273 Info ModManager.cpp:280: Found duplicate mod minime, using highest version (2.1.0). 0.273 Info ModManager.cpp:280: Found duplicate mod skins-factored, using highest version (1.4.0). 0.273 Info ModManager.cpp:280: Found duplicate mod space-exploration-graphics-3, using highest version (0.7.3). 0.273 Info ModManager.cpp:280: Found duplicate mod warptorio2_expansion, using highest version (2.0.1). 0.293 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en] 0.428 Video driver: windows 0.428 Available displays: 1 0.429 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 5060 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.517 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.790 Initialised Direct3D[0]: NVIDIA GeForce RTX 5060 Ti; id: 10de-2d04; driver: nvldumdx.dll 32.0.16.1074 0.790 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.790 [Local Video Memory] Budget: 7124MB, CurrentUsage: 6MB, Reservation: 0/3690MB 0.790 [Non-Local Vid.Mem.] Budget: 15566MB, CurrentUsage: 0MB, Reservation: 0/7911MB 0.790 Tiled resources: Tier 2 0.790 Unified Memory Architecture: No 0.790 BGR 565 Supported: Yes 0.790 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.790 Graphics settings preset: very-high 0.790 Dedicated video memory size 7892 MB 0.819 Desktop composition is active. 0.819 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.819 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.870 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:8, Frequency:44100 0.977 Info ModManager.cpp:450: FeatureFlag expansion = true 0.977 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true 0.977 Info ModManager.cpp:450: FeatureFlag freezing = true 0.977 Info ModManager.cpp:450: FeatureFlag quality = true 0.977 Info ModManager.cpp:450: FeatureFlag rail-bridges = true 0.977 Info ModManager.cpp:450: FeatureFlag segmented-units = true 0.977 Info ModManager.cpp:450: FeatureFlag space-travel = true 0.977 Info ModManager.cpp:450: FeatureFlag spoiling = true 0.980 Loading mod settings alien-biomes 0.8.0 (settings.lua) 0.980 Loading mod settings Warp-Drive-Machine 1.6.2 (settings.lua) 1.309 Loading mod settings Warp-Drive-Machine 1.6.2 (settings-updates.lua) 1.313 Loading mod core 0.0.0 (data.lua) 1.341 Loading mod base 2.1.13 (data.lua) 1.623 Loading mod elevated-rails 2.1.13 (data.lua) 1.656 Loading mod factorio-crash-site 2.1.0 (data.lua) 1.665 Loading mod recycler 2.1.13 (data.lua) 1.683 Loading mod quality 2.1.13 (data.lua) 1.694 Loading mod space-age 2.1.13 (data.lua) 2.207 Loading mod alien-biomes 0.8.0 (data.lua) 2.208 Script @__alien-biomes__/data.lua:4: Log mods once: { ["Warp-Drive-Machine"] = "1.6.2", ["alien-biomes"] = "0.8.0", ["alien-biomes-graphics"] = "0.8.0", base = "2.1.13", ["elevated-rails"] = "2.1.13", ["factorio-crash-site"] = "2.1.0", mferrari_graphics_pack_1 = "0.0.5", mferrari_lib = "0.7.3", quality = "2.1.13", recycler = "2.1.13", ["space-age"] = "2.1.13", ["turret-activation-delay"] = "0.3.5" } 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-01 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-02 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-02-red 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-03 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-04 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-05 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-06 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-06-brown 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-07 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-08 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-08-brown 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-08-red 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-09 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-09-brown 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree tree-09-red 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree dry-tree 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree dead-tree-desert 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree dead-grey-trunk 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree dead-dry-hairy-tree 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree dry-hairy-tree 2.314 Script @__alien-biomes__/prototypes/entity/trees.lua:47: Disabling tree water-cane 2.353 Loading mod mferrari_lib 0.7.3 (data.lua) 2.371 Loading mod Warp-Drive-Machine 1.6.2 (data.lua) 2.577 Loading mod base 2.1.13 (data-updates.lua) 2.595 Loading mod recycler 2.1.13 (data-updates.lua) 2.621 Loading mod space-age 2.1.13 (data-updates.lua) 2.640 Loading mod alien-biomes 0.8.0 (data-updates.lua) 2.659 Loading mod Warp-Drive-Machine 1.6.2 (data-updates.lua) 2.691 Loading mod alien-biomes 0.8.0 (data-final-fixes.lua) 2.722 Script @__alien-biomes__/data-final-fixes.lua:204: Setting decals to layer 246 2.751 Loading mod Warp-Drive-Machine 1.6.2 (data-final-fixes.lua) 2.940 Checksum for core: 2866719493 2.940 Checksum of base: 4090454785 2.940 Checksum of alien-biomes-graphics: 0 2.940 Checksum of elevated-rails: 1071712039 2.940 Checksum of factorio-crash-site: 3553347516 2.940 Checksum of mferrari_graphics_pack_1: 0 2.940 Checksum of recycler: 2113261148 2.940 Checksum of turret-activation-delay: 0 2.940 Checksum of quality: 3054491090 2.940 Checksum of space-age: 2694381427 2.940 Checksum of alien-biomes: 3440647153 2.940 Checksum of mferrari_lib: 3544006531 2.940 Checksum of Warp-Drive-Machine: 3257604491 3.808 Prototype list checksum: 2065392944 3.922 Loading sounds... 4.595 Info PlayerData.cpp:564: Cloud player-data.json available 4.600 Post-data load graphics options: [Light occlusion: YES] 5.157 Initial atlas bitmap size is 16384 5.168 Created an atlas bitmap (size 16384x16380) [none] 5.176 Created an atlas bitmap (size 16384x16372) [none] 5.198 Created an atlas bitmap (size 16384x16364) [none] 5.205 Created an atlas bitmap (size 16384x16376) [linear-magnification] 5.205 Created an atlas bitmap (size 16384x3976) [none] 5.206 Created an atlas bitmap (size 16384x16192) [low-object] 5.209 Created an atlas bitmap (size 16384x16324) [corpse-decay] 5.209 Created an atlas bitmap (size 4096x2804) [corpse-decay] 5.209 Created an atlas bitmap (size 16384x12164) [decal] 5.210 Created an atlas bitmap (size 16384x5956) [none] 5.210 Created an atlas bitmap (size 8192x2800) [none] 5.210 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification] 5.210 Created an atlas bitmap (size 4096x1392) [none] 5.210 Created an atlas bitmap (size 1676x79) [not-compressed] 5.212 Created an atlas bitmap (size 16384x6048) [mipmap, linear-minification, linear-magnification, linear-mip-level] 5.212 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 5.218 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 5.224 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 5.224 Created an atlas bitmap (size 16384x10192) [terrain, mipmap, linear-minification, linear-mip-level] 5.224 Created an atlas bitmap (size 8192x6240) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 5.224 Created an atlas bitmap (size 8192x3984) [mipmap] 5.225 Created an atlas bitmap (size 8192x4544) [mipmap] 5.225 Created an atlas bitmap (size 8192x3408) [mipmap] 5.225 Created an atlas bitmap (size 3504x768) [mipmap] 5.225 Created an atlas bitmap (size 4096x3152) [mipmap] 5.225 Created an atlas bitmap (size 4096x3152) [mipmap] 5.225 Created an atlas bitmap (size 4096x3152) [mipmap] 5.226 Created an atlas bitmap (size 8192x4336) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 5.228 Created an atlas bitmap (size 16384x10472) [alpha-mask] 5.247 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 5.250 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 5.250 Created an atlas bitmap (size 16384x5656) [shadow, linear-magnification, alpha-mask] 5.251 Created an atlas bitmap (size 16384x5008) [shadow, mipmap, linear-magnification, alpha-mask] 5.251 Created an atlas bitmap (size 4096x368) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 5.251 Loading 3D bitmaps: 21 5.264 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 5.300 Parallel sprite loader initialized (threads: 15, bitmaps: 10541) 26.606 Sprites loaded 26.619 Generated mipmaps (4) for atlas [5] of size 16384x16192 26.630 Generated mipmaps (3) for atlas [14] of size 16384x6048 26.642 Generated mipmaps (3) for atlas [15] of size 4096x3040 26.655 Generated mipmaps (3) for atlas [16] of size 16384x16320 26.667 Generated mipmaps (3) for atlas [17] of size 16384x16352 26.679 Generated mipmaps (3) for atlas [18] of size 16384x10192 26.690 Generated mipmaps (3) for atlas [19] of size 8192x6240 26.747 Generated mipmaps (3) for atlas [20] of size 8192x3984 26.794 Generated mipmaps (3) for atlas [21] of size 8192x4544 26.806 Generated mipmaps (3) for atlas [22] of size 8192x3408 26.818 Generated mipmaps (3) for atlas [23] of size 3504x768 26.830 Generated mipmaps (3) for atlas [24] of size 4096x3152 26.861 Generated mipmaps (3) for atlas [25] of size 4096x3152 26.873 Generated mipmaps (3) for atlas [26] of size 4096x3152 26.885 Generated mipmaps (5) for atlas [27] of size 8192x4336 26.896 Generated mipmaps (3) for atlas [32] of size 16384x5008 26.925 Custom mipmaps uploaded (3600) 26.956 Estimated VRAM usage for textures: 4426.39 MB (Atlases: 4218.83 MB, Textures: 207.56 MB) 26.956 Real VRAM usage for the whole program: 1069.59 MB 27.016 Factorio initialised 27.049 Steam Storage Quota: 22362/23841 89.094 Loading blueprint storage: Local timestamp 1781467521, Cloud timestamp 1781467520 90.220 Loading level.dat: 1041833 bytes. 90.220 Info Scenario.cpp:152: Map version 2.1.13-5 90.238 Loading blueprint storage: Local timestamp 1781467521, Cloud timestamp 1781467520 90.328 Checksum for script __level__/control.lua: 816093757 90.331 Checksum for script __turret-activation-delay__/control.lua: 4275772213 90.331 Checksum for script __alien-biomes__/control.lua: 3316854230 90.341 Checksum for script __mferrari_lib__/control.lua: 385048804 90.367 Checksum for script __Warp-Drive-Machine__/control.lua: 329641032 90.441 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff67862903a ModuleBase: 0x00007ff6784d0000, ImageSize: 030dc000, RelativeAddress: 0015903a 90.441 Error CrashHandler.cpp:482: Access Violation: Read at address 0000000000000868 90.441 Error CrashHandler.cpp:496: Exception Context: rax=0000000000000000, rbx=0000007277bdcda0, rcx=0000007277bdd088, rdx=0000022ec4162040, rsi=0000022eb8d14a80, rdi=0000007277bdce70, rip=00007ff67862903a, rsp=0000007277bdcc20, rbp=0000007277bdccf9, r8=0000007277bdce70, r9=0000007277bdcda0, r10=0000022eb8d14a80, r11=0000007277bdcd08, r12=0000000000000000, r13=0000007277bdd088, r14=0000007277bdd0d0, r15=0000022ec4162040 90.441 Crashed in C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6784d0000 - 0x00007ff67b5ac000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(343): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(385): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF813D0F543) 00007FF813D0F543 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816A7ACEE) 00007FF816A7ACEE (ntdll): (filename not available): TpDbgDumpHeapUsage ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816A87DE1) 00007FF816A87DE1 (ntdll): (filename not available): strncpy ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816A3F963) 00007FF816A3F963 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816A7FBAA) 00007FF816A7FBAA (ntdll): (filename not available): RtlEncodeRemotePointer ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816A8479F) 00007FF816A8479F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816965E97) 00007FF816965E97 (ntdll): (filename not available): RtlLocateExtendedFeature ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816A840DE) 00007FF816A840DE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\ManualBuilder.cpp(225): ManualBuilder::markBlockingTilesForDeconstruction C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Blueprint\BlueprintBuilder.cpp(217): BlueprintBuilder::tryToBuildEntity C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Blueprint\BlueprintBuilder.cpp(147): BlueprintBuilder::tryToBuildEntities C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Blueprint\BlueprintBuilder.cpp(78): BlueprintBuilder::tryToBuild C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaBlueprintUtil.cpp(42): LuaBlueprintUtil::build C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaBinder.hpp(425): LuaBinder::callWrapperOnObject C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(359): luaD_precall C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\lvm.c(717): luaV_execute C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(433): luaD_call C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(136): luaD_rawrunprotected C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(632): luaD_pcall C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\lapi.c(1094): lua_pcallk C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\LuaHelper.cpp(7771): LuaHelper::pCallWithStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaRemote.cpp(111): LuaInterface::runFunction C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaRemote.cpp(233): LuaRemote::luaRemoteCall C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaBinder.hpp(425): LuaBinder::callWrapperOnObject C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(359): luaD_precall C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\lvm.c(717): luaV_execute C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(433): luaD_call C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(136): luaD_rawrunprotected C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\ldo.c(632): luaD_pcall C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\Lua\lapi.c(1094): lua_pcallk C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\LuaHelper.cpp(7771): LuaHelper::pCallWithStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaGameScript.cpp(477): LuaGameScript::checkRunOnInit C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Script\LuaContext.cpp(229): LuaContext::checkRunOnInit C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(356): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\AppManagerStates.cpp(2691): `InCreatingGame::InCreatingGame'::`2'::::operator() C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\future(538): std::_Packaged_state::_Call_immediate C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(882): std::_Func_impl_no_alloc<`Concurrency::details::_MakeVoidToUnitFunc'::`2'::,unsigned char>::_Do_call C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\ppltasks.h(1475): Concurrency::details::_PPLTaskHandle::_InitialTaskHandle::_Task_async_state > >'::`2'::,Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\pplwin.h(171): Concurrency::details::_TaskProcHandle::_RunChoreBridge C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\pplwin.h(57): Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback D:\a\_work\1\s\src\vctools\crt\github\stl\src\taskscheduler.cpp(134): Concurrency::details::`anonymous namespace'::_Task_scheduler_callback ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF81696FA80) 00007FF81696FA80 (ntdll): (filename not available): RtlSetThreadSubProcessTag ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF816970AD1) 00007FF816970AD1 (ntdll): (filename not available): RtlSetThreadSubProcessTag ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8154AE957) 00007FF8154AE957 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8169CAD6C) 00007FF8169CAD6C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 93.127 Info LuaRemote.cpp:76: remote call, WDM::add_player_force 93.127 Error CrashHandler.cpp:163: Map tick at moment of crash: 0 93.178 Info CrashHandler.cpp:291: Executable CRC: 1208953046 93.178 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 100.076 Uploading log file 100.133 Error CrashHandler.cpp:243: Heap validation: success. 100.134 Creating crash dump. 100.501 CrashDump success