Forced overbuilding existing rail network entities in the editor.
The circuit wire should be a new entity depending on a circuit-controlled rail signal that is getting downgraded from a chain signal.
The chain signal gets replaced but the circuit wire is not placed.
This is a somewhat similar to 133643 but in my understanding a fundamentally different bug:
- "... are skipped due to match with existing entities but later ... removed ...". The electric wire is a new entity, therefore it cannot match existing ones.
- the behaviour is also different: this works in normal game, but not in the editor.
- both circuit wires and rail signals are special entites with special handling (also note the involved inplace upgrading), so I would expect the issue in this area.
Reproduction:
Blueprint 1:
Blueprint 2:
[2.0.73] circuit wire not placed in editor while forced overbuilding
[2.0.73] circuit wire not placed in editor while forced overbuilding
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- electric-network-not-placed.mp4
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Re: [2.0.73] circuit wire not placed in editor while forced overbuilding
I tried to reproduce this issue in 2.1.13 but i was unable. Can you reproduce the issue on latest experimental?

