[MOD 0.10.x] Robocharge - Robot Charging Station

Topics and discussion about specific mods
orion420
Inserter
Inserter
Posts: 24
Joined: Fri Jun 06, 2014 12:12 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by orion420 »

Been using this mod whit no issues for 2 30+ hours play troughs ill be getting your revisions to day. Thank your for all your work.
djnekkid
Inserter
Inserter
Posts: 28
Joined: Wed Jun 11, 2014 10:11 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by djnekkid »

Hello! :D

Thanx for a great mod, but I were wondering ... isnt the idle power usabe a tad on the high side? It is the same as a standard roboport, with its doors, underground hangars, etc... 200kw for a "glorified telephonepole" is abit much ... or? :)

I do realize that it might be abit OP to lower it substantially, and avoiding abuse, but something in the area of 50kw or so?

Edit:

I did apply some math:
the 'orange' part of the roboport is:
50*50 tiles = 2500 tiles

the 'orange' part of the robotower is:
20*20 tiles = 400 tiles

2500 / 400 = 6.25

i.e. you need 6.25 robotower to cover the area of a roboport.

200kw / 6.25 = 32kw ...

Then if you 'round up' to 35kw for an Idle tower, then you get a similar powerusage while covering the same area :)

Otherwise, great mod! Makes it WAY easier to fill in small gaps in the robocoverage :)
ares0027
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Sun May 04, 2014 6:48 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by ares0027 »

thanks, definitely a necessary for robo-freaks like me :)
Neotix
Filter Inserter
Filter Inserter
Posts: 599
Joined: Sat Nov 23, 2013 9:56 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by Neotix »

I have 2 Roboports in my "foundry", ~50 stations placed in strategic places and 800 robots. It's working perfectly.
Lee_newsum
Filter Inserter
Filter Inserter
Posts: 436
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by Lee_newsum »

this good mod dues not work in 0.10.8

Code: Select all

14:16:41 Info None: 2014:08:18; Factorio 0.10.8 (Build 10621, win64)
14:16:41 Error None: Filename of mod C:/Users\Lee Newsum\Documents\My Games\Factorio_x64\Factorio_x64_0.10.8\Factorio_0.10.8.10621\mods\RoboCharge doesn't match the expected Robo-Charge_0.3.0 (case sensitive!)
14:16:46 Info None: Goodbye
jco2641
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Aug 21, 2014 3:31 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by jco2641 »

Steps to get it working in 0.10.8:
1. Extract the zip into your mods folder
2. Rename the RoboCharge folder to Robo-Charge_0.3.0
3. Go into Robo-Charge_0.3.0/prototypes/entity/RoboCharge.lua and change all (4) instances of __RoboCharge__ to __Robo-Charge__
4. Go into Robo-Charge_0.3.0/prototypes/item/RoboCharge.lua and change all (1) instances of __RoboCharge__ to __Robo-Charge__
5. Load Factorio and rejoice that the game and mod loads.
User avatar
Lone_Player
Inserter
Inserter
Posts: 44
Joined: Sat Jul 12, 2014 9:56 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by Lone_Player »

Hello,

Look´s like there is a bug in Robocharge 0.3 with Factorio 0.11.1, if i try to run it, i get;

Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (width)
Gammro
Filter Inserter
Filter Inserter
Posts: 361
Joined: Wed Oct 09, 2013 1:45 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by Gammro »

My guess is this is because of the change in 0.11:
Changed the frame_width/frame_height properties of animation to width/height so it is the same as in sprite.
The fix is in this post: https://forums.factorio.com/forum/vie ... =70#p50064

Braddock has been offline since 31 august, so I guess he won't fix this very fast. Unless someone will be faster than me, I'll upload a fixed version as soon as I've updated to 0.11(which I'm doing now)

Edit: I've made a 0.11 compatible update. Braddock is in no way responsible for the support for this version, don't bother him with problems if you do encounter problems while using this version. Although I might help you if you encounter problems with this version, I give no guarantee. All credit still goes to the original author, I merely fixed a (very) minor issue.
TL;DR: USE AT OWN RISK.
Attachments
Robo-Charge_0.3.1.zip
Unofficial update: -Fix for 0.11 release
(23.75 KiB) Downloaded 289 times
Ignore this
User avatar
Lone_Player
Inserter
Inserter
Posts: 44
Joined: Sat Jul 12, 2014 9:56 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by Lone_Player »

Thank you Gammro,

i just updated to 11.3 and with your Version 3.1 i get now a different error message:

Error while loading entity prototype "Robot-Charge-Station"(roboport): No such node (base_patch)

can u please look into this ?
JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by JamesOFarrell »

I've updated this for 0.11.3. Added the roboport prototype changes and update the migration script
Robo-Charge_0.3.2.zip
Updated for 0.11.3
(23.81 KiB) Downloaded 510 times
overabuncdance
Inserter
Inserter
Posts: 21
Joined: Sun Oct 05, 2014 2:39 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by overabuncdance »

i am running 11.1 with 3.2 and 3.3 and i get the same error of

Code: Select all

---------------------------
Error
---------------------------
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (door_animation)
---------------------------
OK   
---------------------------
is there a way to fix?
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by bobingabout »

overabuncdance wrote:i am running 11.1 with 3.2 and 3.3 and i get the same error of

Code: Select all

---------------------------
Error
---------------------------
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (door_animation)
---------------------------
OK   
---------------------------
is there a way to fix?
Update to 11.3.

My solution to the problem(in my mod) was to ADD the new sections, maintaining compatability with earlier 0.11 versions. It looks like the bugfix version here replaced the old sections with the new.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
overabuncdance
Inserter
Inserter
Posts: 21
Joined: Sun Oct 05, 2014 2:39 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by overabuncdance »

oh ok thanks
delfiler
Inserter
Inserter
Posts: 20
Joined: Tue Feb 10, 2015 1:38 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by delfiler »

can i add your mod to a modpack?
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by StoneLegion »

Thank you this mod works great. Gave it a try tonight.
dee-
Filter Inserter
Filter Inserter
Posts: 416
Joined: Mon Jan 19, 2015 9:21 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by dee- »

from the wiki:

Code: Select all

game.alwaysday = true -- the day time is set to noon and it stays there forever
quinor
Filter Inserter
Filter Inserter
Posts: 404
Joined: Thu Mar 07, 2013 3:07 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by quinor »

does it work with MP/is updated to .11.22?
User avatar
Lone_Player
Inserter
Inserter
Posts: 44
Joined: Sat Jul 12, 2014 9:56 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by Lone_Player »

The 0.3.2 Version posted by JamesOFarrell @ Page 3 of this Thread -> https://forums.factorio.com/forum/vie ... =20#p52445 work´s with 11.22
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.

But i doubt, there will be anymore update´s, since Braddock has been offline since 31.08.2014 .
I woudt suggest another mod ( Bob's Logistics mod ) that well, add´s a bit more than just charging Station´s.
But i cannot say if that work´s with MP.

Ps: As long as you didnt add Bob´s Ore and/or Bob´s Metals, Chemicals and Intermediates, the other mod´s from Bob run fine with just the vanilla resources.
(or ad them if you wish a more expanded experience with more ore´s etc. etc.)
quinor
Filter Inserter
Filter Inserter
Posts: 404
Joined: Thu Mar 07, 2013 3:07 pm
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by quinor »

I'd like to stick with minimum solution, so I prefer robocharge over bob's mods. I'll check if it works on MP. Still, thanks for the info.
User avatar
MasterBuilder
Filter Inserter
Filter Inserter
Posts: 353
Joined: Sun Nov 23, 2014 1:22 am
Contact:

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Post by MasterBuilder »

Working version for 0.12.x
Attachments
RoboCharge_0.0.4.zip
(23.62 KiB) Downloaded 241 times
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
Post Reply

Return to “Mods”