[MOD 0.10.x] Robocharge - Robot Charging Station
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Been using this mod whit no issues for 2 30+ hours play troughs ill be getting your revisions to day. Thank your for all your work.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Hello!
Thanx for a great mod, but I were wondering ... isnt the idle power usabe a tad on the high side? It is the same as a standard roboport, with its doors, underground hangars, etc... 200kw for a "glorified telephonepole" is abit much ... or?
I do realize that it might be abit OP to lower it substantially, and avoiding abuse, but something in the area of 50kw or so?
Edit:
I did apply some math:
the 'orange' part of the roboport is:
50*50 tiles = 2500 tiles
the 'orange' part of the robotower is:
20*20 tiles = 400 tiles
2500 / 400 = 6.25
i.e. you need 6.25 robotower to cover the area of a roboport.
200kw / 6.25 = 32kw ...
Then if you 'round up' to 35kw for an Idle tower, then you get a similar powerusage while covering the same area
Otherwise, great mod! Makes it WAY easier to fill in small gaps in the robocoverage
Thanx for a great mod, but I were wondering ... isnt the idle power usabe a tad on the high side? It is the same as a standard roboport, with its doors, underground hangars, etc... 200kw for a "glorified telephonepole" is abit much ... or?
I do realize that it might be abit OP to lower it substantially, and avoiding abuse, but something in the area of 50kw or so?
Edit:
I did apply some math:
the 'orange' part of the roboport is:
50*50 tiles = 2500 tiles
the 'orange' part of the robotower is:
20*20 tiles = 400 tiles
2500 / 400 = 6.25
i.e. you need 6.25 robotower to cover the area of a roboport.
200kw / 6.25 = 32kw ...
Then if you 'round up' to 35kw for an Idle tower, then you get a similar powerusage while covering the same area
Otherwise, great mod! Makes it WAY easier to fill in small gaps in the robocoverage
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
thanks, definitely a necessary for robo-freaks like me
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
I have 2 Roboports in my "foundry", ~50 stations placed in strategic places and 800 robots. It's working perfectly.
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
this good mod dues not work in 0.10.8
Code: Select all
14:16:41 Info None: 2014:08:18; Factorio 0.10.8 (Build 10621, win64)
14:16:41 Error None: Filename of mod C:/Users\Lee Newsum\Documents\My Games\Factorio_x64\Factorio_x64_0.10.8\Factorio_0.10.8.10621\mods\RoboCharge doesn't match the expected Robo-Charge_0.3.0 (case sensitive!)
14:16:46 Info None: Goodbye
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Steps to get it working in 0.10.8:
1. Extract the zip into your mods folder
2. Rename the RoboCharge folder to Robo-Charge_0.3.0
3. Go into Robo-Charge_0.3.0/prototypes/entity/RoboCharge.lua and change all (4) instances of __RoboCharge__ to __Robo-Charge__
4. Go into Robo-Charge_0.3.0/prototypes/item/RoboCharge.lua and change all (1) instances of __RoboCharge__ to __Robo-Charge__
5. Load Factorio and rejoice that the game and mod loads.
1. Extract the zip into your mods folder
2. Rename the RoboCharge folder to Robo-Charge_0.3.0
3. Go into Robo-Charge_0.3.0/prototypes/entity/RoboCharge.lua and change all (4) instances of __RoboCharge__ to __Robo-Charge__
4. Go into Robo-Charge_0.3.0/prototypes/item/RoboCharge.lua and change all (1) instances of __RoboCharge__ to __Robo-Charge__
5. Load Factorio and rejoice that the game and mod loads.
- Lone_Player
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Hello,
Look´s like there is a bug in Robocharge 0.3 with Factorio 0.11.1, if i try to run it, i get;
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (width)
Look´s like there is a bug in Robocharge 0.3 with Factorio 0.11.1, if i try to run it, i get;
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (width)
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
My guess is this is because of the change in 0.11:
Braddock has been offline since 31 august, so I guess he won't fix this very fast. Unless someone will be faster than me, I'll upload a fixed version as soon as I've updated to 0.11(which I'm doing now)
Edit: I've made a 0.11 compatible update. Braddock is in no way responsible for the support for this version, don't bother him with problems if you do encounter problems while using this version. Although I might help you if you encounter problems with this version, I give no guarantee. All credit still goes to the original author, I merely fixed a (very) minor issue.
TL;DR: USE AT OWN RISK.
The fix is in this post: https://forums.factorio.com/forum/vie ... =70#p50064Changed the frame_width/frame_height properties of animation to width/height so it is the same as in sprite.
Braddock has been offline since 31 august, so I guess he won't fix this very fast. Unless someone will be faster than me, I'll upload a fixed version as soon as I've updated to 0.11(which I'm doing now)
Edit: I've made a 0.11 compatible update. Braddock is in no way responsible for the support for this version, don't bother him with problems if you do encounter problems while using this version. Although I might help you if you encounter problems with this version, I give no guarantee. All credit still goes to the original author, I merely fixed a (very) minor issue.
TL;DR: USE AT OWN RISK.
- Attachments
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- Robo-Charge_0.3.1.zip
- Unofficial update: -Fix for 0.11 release
- (23.75 KiB) Downloaded 288 times
Ignore this
- Lone_Player
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Thank you Gammro,
i just updated to 11.3 and with your Version 3.1 i get now a different error message:
Error while loading entity prototype "Robot-Charge-Station"(roboport): No such node (base_patch)
can u please look into this ?
i just updated to 11.3 and with your Version 3.1 i get now a different error message:
Error while loading entity prototype "Robot-Charge-Station"(roboport): No such node (base_patch)
can u please look into this ?
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
I've updated this for 0.11.3. Added the roboport prototype changes and update the migration script
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
i am running 11.1 with 3.2 and 3.3 and i get the same error of
is there a way to fix?
Code: Select all
---------------------------
Error
---------------------------
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (door_animation)
---------------------------
OK
---------------------------
- bobingabout
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Update to 11.3.overabuncdance wrote:i am running 11.1 with 3.2 and 3.3 and i get the same error of
is there a way to fix?Code: Select all
--------------------------- Error --------------------------- Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (door_animation) --------------------------- OK ---------------------------
My solution to the problem(in my mod) was to ADD the new sections, maintaining compatability with earlier 0.11 versions. It looks like the bugfix version here replaced the old sections with the new.
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
oh ok thanks
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
can i add your mod to a modpack?
- StoneLegion
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Thank you this mod works great. Gave it a try tonight.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
from the wiki:
Code: Select all
game.alwaysday = true -- the day time is set to noon and it stays there forever
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
does it work with MP/is updated to .11.22?
- Lone_Player
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
The 0.3.2 Version posted by JamesOFarrell @ Page 3 of this Thread -> https://forums.factorio.com/forum/vie ... =20#p52445 work´s with 11.22
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.
But i doubt, there will be anymore update´s, since Braddock has been offline since 31.08.2014 .
I woudt suggest another mod ( Bob's Logistics mod ) that well, add´s a bit more than just charging Station´s.
But i cannot say if that work´s with MP.
Ps: As long as you didnt add Bob´s Ore and/or Bob´s Metals, Chemicals and Intermediates, the other mod´s from Bob run fine with just the vanilla resources.
(or ad them if you wish a more expanded experience with more ore´s etc. etc.)
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.
But i doubt, there will be anymore update´s, since Braddock has been offline since 31.08.2014 .
I woudt suggest another mod ( Bob's Logistics mod ) that well, add´s a bit more than just charging Station´s.
But i cannot say if that work´s with MP.
Ps: As long as you didnt add Bob´s Ore and/or Bob´s Metals, Chemicals and Intermediates, the other mod´s from Bob run fine with just the vanilla resources.
(or ad them if you wish a more expanded experience with more ore´s etc. etc.)
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
I'd like to stick with minimum solution, so I prefer robocharge over bob's mods. I'll check if it works on MP. Still, thanks for the info.
- MasterBuilder
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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Working version for 0.12.x
- Attachments
-
- RoboCharge_0.0.4.zip
- (23.62 KiB) Downloaded 237 times
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