I'm trying to use CTRL-X to move around combinators in a circuit network, but when I do this, all the wire connections are severed. I cannot relocate a combinator without completely recreating all the circuit wire connections.
This is happening all across my game. Circuit connections do not copy, other than connections which are completely inside of the cut selection.
Unless there's some setting to turn this off somewhere that I accidentally tripped, or unless this behavior is intentional in Pyanodons (I'm playing Pyanodons), then this seems like a bug.
[2.1.9] CTRL-X not remembering wire connections
[2.1.9] CTRL-X not remembering wire connections
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Last edited by Speedy on Wed Jul 22, 2026 2:05 am, edited 1 time in total.
Re: [2.1.9]
Are you able to reproduce this without any mods enabled?
If you want to get ahold of me I'm almost always on Discord.
Re: [2.1.9]
No... Just tried loading up my Space Age playthough (mod-free, except quality/rails/recycler), and CTRL-X works fine there.
Re: [2.1.9] CTRL-X not remembering wire connections
In that case, I would guess a mod is overwriting the blueprint contents which will clear the external wires.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.1.9] CTRL-X not remembering wire connections
If anyone is ever curious about this, I went through and removed mods one at a time until only Pyanodons and elevated rails remained. The broken CTRL-X behavior remained. When I removed all the Pyanodons mods, CTRL-X resumed correct behavior.

