[2.1.9] CTRL-X not remembering wire connections

Bugs that are actually features.
Speedy
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[2.1.9] CTRL-X not remembering wire connections

Post by Speedy »

I'm trying to use CTRL-X to move around combinators in a circuit network, but when I do this, all the wire connections are severed. I cannot relocate a combinator without completely recreating all the circuit wire connections.

This is happening all across my game. Circuit connections do not copy, other than connections which are completely inside of the cut selection.

Unless there's some setting to turn this off somewhere that I accidentally tripped, or unless this behavior is intentional in Pyanodons (I'm playing Pyanodons), then this seems like a bug.
Screenshot 2026-07-21 200228.png
Screenshot 2026-07-21 200228.png (3.99 MiB) Viewed 133 times
Screenshot 2026-07-21 200249.png
Screenshot 2026-07-21 200249.png (5.86 MiB) Viewed 133 times
Attachments
PY169 - Im Tired Boss.zip
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factorio-current.log
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Last edited by Speedy on Wed Jul 22, 2026 2:05 am, edited 1 time in total.
Rseding91
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Re: [2.1.9]

Post by Rseding91 »

Are you able to reproduce this without any mods enabled?
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Speedy
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Re: [2.1.9]

Post by Speedy »

No... Just tried loading up my Space Age playthough (mod-free, except quality/rails/recycler), and CTRL-X works fine there.
Rseding91
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Re: [2.1.9] CTRL-X not remembering wire connections

Post by Rseding91 »

In that case, I would guess a mod is overwriting the blueprint contents which will clear the external wires.
If you want to get ahold of me I'm almost always on Discord.
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