Mods - None
Reproduction
Using the attached savegame that was built in a sandbox.
- The travel itinerary conditions are shown below. Signal 'B' is enabled via the constant combinator (bottom right of Hub) Note: Signal 'B' is present on the Red circuit shown at power pole adjacent to constant combinator. There is also a Display Panel situated at the front of the ship to indicate the signal 'B' status.
- Add a new circuit condition for either or both fuel tanks for an amount greater than 50% (12500) Note: Tanks are already full and should satisfy this condition.
- Alternative signal input should be provided by a Radar with 'Universe' channel set. This can be found bottom right of ship with an accompanying constant combinator. Once enabled, the signal will be received by the corresponding Radar positioned at the nose of the ship. The status of signal 'B' on the network is also shown on the Display Panel.
- By changing both ship Radars to 'Surface', the lack of received signal at the Hub can be demonstrated.
- There are also Radars placed on Nauvis and Vulcanus surfaces with accompanying constant combinators and display set to the same universe channel.
Expected
Selected and set circuit conditions that have been satisfied to show as green in the Platform's Hub UI, and travel to commence once all qualifying conditions have been met.
Observed
Circuit conditions in a Space Platform's itinerary never seem to be met either via direct input via a constant combinator, abstracted from a circuit network, nor from a Radar signal for surface and universe.
Conditions such as item count, time passed etc, all continue to work as expected, highlighted green when satisfied, and travel commences correctly when all are met.
The same circuit condition signals are observed to be received on both planet surfaces.
The same circuit condition situation is also present in interrupts. ie all other conditions work except for circuit conditions.
No apparent errors logged. See attached.

