Don't underestimate memetics. People just learn that you're "supposed" to do quality ship components because they're so much more powerful, and they just accept it as their baseline understanding and then spread the behavior to other people.meganothing wrote: Sat Jul 04, 2026 3:53 pmAnd just like almost all the problems of Nauvis in 1.0 could be almost trivially solved as well through throwing more area and machines or more time at it, the space platform problems are trivially solvable with a crude design just copied or extended a few times. But nobody wants to do this, we all want an efficient effective beautiful design to some degree. The developers seem to agree when they initially made quality a requirement: "This was somewhat intentional, when designing 2.0 and feeling out the balancing, we knew some things would be tougher if you didn't have quality items, such as Space platform design. Having a few high quality solar panels, accumulators, or such, made a big impact on the effectivity of Platforms.". Instead of using quality panels for example just more panels would solve those problems as well, but nobody seems to accept this as a good solution.
But I can at least understand panels since they take up so much space and it can be annoying to have to stretch out a ship if you didn't allocate enough space for them in the first draft.
The one that really flummoxes me is people talking like asteroid collectors are worthless without being higher quality. I mean, sure I can see that the arms would give them a lot more throughput, and maybe that would be important in specialized industrial platforms, but my platforms are drowning in asteroids with just the common variety collectors and I'd gain almost nothing by making them higher quality.


