make item ghosts that are "on route" more obvious

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Jean_Jortz
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make item ghosts that are "on route" more obvious

Post by Jean_Jortz »

right now item placement "ghosts" that are "on route" just turn a slightly different shade of teal, which is tough to tell when it's a tint over another color.

i would suggest making the item "ghosts" have a noticeable "glitch" or a static effect that doesn't rely on color deciphering. if that's too much work, just making the states a substantially different color (like a rusty-gray for a stalled ghost) for would help a lot.

thanks for listening
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Stringweasel
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Re: make item ghosts that are "on route" more obvious

Post by Stringweasel »

+1

I can only tell they're on route if it's to a unscheduled one, cause then I can see the contrast difference.

An alternative solution would to have a extra tooltip field "Scheduled for build" or something. This is the better option IMO, since it's always clear.
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eugenekay
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Re: make item ghosts that are "on route" more obvious

Post by eugenekay »

Ghost Painter allows you to change the GhostTintSet properties in-game. Or you can find them in utility-constants.lua.

I agree that this would be nice-to-have as a Setting, but this is Factorio - everything can be modded. :lol:

Good Luck!
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