"Stop exists" interrupt condition
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djrvywfbjr
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Re: "Stop exists" interrupt condition
+1 more flexibility is always good
Can you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
Can you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
Re: "Stop exists" interrupt condition
Wire the Requester stations to a global Circuit network (or Radar) to send a "Demand signal" when they are actually low on resources (and exist). Only enable the Provider stations when there is a Demand for the items that they produce.Epb7304 wrote: Sun Nov 02, 2025 1:02 pmCan you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
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Shadowhawk
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Re: "Stop exists" interrupt condition
Why not have the requester stations trigger the train, in that case the train can do other things if your defences are all wel enough supplied.
Re: "Stop exists" interrupt condition
My solution to the 'no path' issue is to just add a dummy station with the correct name and a train limit of 0. Note that the station has to be reachable, so it needs to be connected to the rail network, but no trains will ever actually go there, so you don't need an exit or anything.
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djrvywfbjr
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Re: "Stop exists" interrupt condition
That's what I eventually end up doing after there's too many trains to turn on and off all the time, but I'd much rather not have to do any of that. Still hoping this eventually makes it into 2.1.


