"Stop exists" interrupt condition

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djrvywfbjr
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"Stop exists" interrupt condition

Post by djrvywfbjr »

TL;DR
Interrupt condition to check whether a given train stop exists.

What?
Same as the "stop is full/not full" conditions we already have, except check for whether it exists instead.
Why?
It's not uncommon that I find myself building a provider station for some item before the item is needed elsewhere. When using generic interrupts, this means I have to turn the station off until there's a corresponding requester station that the interrupt would send the train to, or a train will come in, load up, and then no-path at me. I understand why this design decision was made, but there needs to be some deliberate action I can take to turn it off (such as adding a "stop exists" condition). Using a "stop is not full" condition instead breaks priority as interrupt firing is not ordered by stop priority, so it's not a good solution.
Epb7304
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Re: "Stop exists" interrupt condition

Post by Epb7304 »

+1 more flexibility is always good

Can you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
eugenekay
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Re: "Stop exists" interrupt condition

Post by eugenekay »

Epb7304 wrote: Sun Nov 02, 2025 1:02 pmCan you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
Wire the Requester stations to a global Circuit network (or Radar) to send a "Demand signal" when they are actually low on resources (and exist). Only enable the Provider stations when there is a Demand for the items that they produce.
Shadowhawk
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Re: "Stop exists" interrupt condition

Post by Shadowhawk »

Why not have the requester stations trigger the train, in that case the train can do other things if your defences are all wel enough supplied.
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