Friday Facts #443 - More Planet Deliveries
- FactorioBot
- Factorio Staff

- Posts: 478
- Joined: Tue May 12, 2015 1:48 pm
Re: Friday Facts #443 - More Planet Deliveries
It feels like the previous 10 years were all leading up to this one singular moment: New assembler graphics.
Re: Friday Facts #443 - More Planet Deliveries
Like first, read later
Last edited by ssyang on Fri Jun 19, 2026 11:36 am, edited 1 time in total.
Re: Friday Facts #443 - More Planet Deliveries
What about an option to harvest damaged by pollution trees only for agricultural tower?
-
radical_larry
- Long Handed Inserter

- Posts: 64
- Joined: Wed Dec 04, 2024 1:52 am
- Contact:
Re: Friday Facts #443 - More Planet Deliveries
Amazing work, can't wait to play it
But the most important question remains unanswered in the FFF: which color is the new assembler 3?
But the most important question remains unanswered in the FFF: which color is the new assembler 3?
Last edited by radical_larry on Fri Jun 19, 2026 11:31 am, edited 1 time in total.
Re: Friday Facts #443 - More Planet Deliveries
Holy moly!
That's great stuff I've seen on this FFF.
I hope to see displays that can output data, some sort of programming inside it?
That's great stuff I've seen on this FFF.
I hope to see displays that can output data, some sort of programming inside it?
Re: Friday Facts #443 - More Planet Deliveries
Ingame cloud animation are very mismatching to depiction of clouds on the background planets.
viewtopic.php?p=694532
viewtopic.php?p=694532
Re: Friday Facts #443 - More Planet Deliveries
I always thought the assembler is too blocky/square/rectangle/flat.
Also you don't really see the "assembling", it's too closed.
Those new models don't really seem to change that.
Also you don't really see the "assembling", it's too closed.
Those new models don't really seem to change that.
Re: Friday Facts #443 - More Planet Deliveries
Great post, few remarks that could be added extra white you working around this:
- add signals to a pump to read % of in and out pipes connect to it (ie "Flow: 20/100", outputs signal "20"), to allow pipeline fluids monitoring
- the fluids have temperature but I don't think there is anything using that feature? I assuming you are not adding anything new with 2.1 so it will just become something only mods can use?
- any particular reason why you not considering adding option for multiple landing pads (I know there's a mod for it already but could be part of vanilla/space age)
- visible planets in space, not sure if this is a thing already but how about adding support for changing planet texture during the game based on various conditions, ie. the more advanced and bigger your base is, it could start being visible from space (even as a modding option)
- add signals to a pump to read % of in and out pipes connect to it (ie "Flow: 20/100", outputs signal "20"), to allow pipeline fluids monitoring
- the fluids have temperature but I don't think there is anything using that feature? I assuming you are not adding anything new with 2.1 so it will just become something only mods can use?
- any particular reason why you not considering adding option for multiple landing pads (I know there's a mod for it already but could be part of vanilla/space age)
- visible planets in space, not sure if this is a thing already but how about adding support for changing planet texture during the game based on various conditions, ie. the more advanced and bigger your base is, it could start being visible from space (even as a modding option)
Last edited by SHADOW13 on Fri Jun 19, 2026 11:34 am, edited 2 times in total.
-
JohnMeister
- Burner Inserter

- Posts: 7
- Joined: Tue Jul 08, 2025 9:37 am
- Contact:
Re: Friday Facts #443 - More Planet Deliveries
Will 2.1 be available next Friday?
Re: Friday Facts #443 - More Planet Deliveries
Unloading bay is very cool. One idea would be to allow the range to be extended behind promethium science, that would be expensive enough and give another use of promethium science. 
Re: Friday Facts #443 - More Planet Deliveries
Even though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
-
JohnMeister
- Burner Inserter

- Posts: 7
- Joined: Tue Jul 08, 2025 9:37 am
- Contact:
Re: Friday Facts #443 - More Planet Deliveries
They could also release it sooner.soldans wrote: Fri Jun 19, 2026 11:37 amEven though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
Re: Friday Facts #443 - More Planet Deliveries
Awesome! Gorgeous! And another mod did ascend to vanilla!
About conditional research: it's great. But the research window is really handy for a lot of reasons, and I would be sad to loose that if/when I want conditional research. Wouldn't it be possible to still be able to add researches to the list from there, at the end, with an empty condition?
About conditional research: it's great. But the research window is really handy for a lot of reasons, and I would be sad to loose that if/when I want conditional research. Wouldn't it be possible to still be able to add researches to the list from there, at the end, with an empty condition?
Displays having a history and a graph like the research graph would be awesome, and help troubleshoot some designs.JaJe wrote: Fri Jun 19, 2026 11:17 am I hope to see displays that can output data, some sort of programming inside it?
-
Assembling_machine_2
- Burner Inserter

- Posts: 6
- Joined: Fri Mar 01, 2019 11:08 pm
- Contact:
Re: Friday Facts #443 - More Planet Deliveries
The new assembler graphics kinda look like they got smacked with giant hammers and that dented the tops. It's going to take me a bit to get used to
Re: Friday Facts #443 - More Planet Deliveries
Please, make cargo landing pad something else than passive rpovider chest so we can filter it from requests.
Also, great update, you are one of the best developer team there is.
Also, great update, you are one of the best developer team there is.
Re: Friday Facts #443 - More Planet Deliveries
yes. of course. and it probably will. Kinda strange that they didn't say a day.JohnMeister wrote: Fri Jun 19, 2026 11:38 amThey could also release it sooner.soldans wrote: Fri Jun 19, 2026 11:37 amEven though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
Re: Friday Facts #443 - More Planet Deliveries
If I setup multiple labs with different set of conditions or different input values that sill result in different research selected, what research will be considered current?
Setup example (for the case of same/global set of conditions):
Conditions:
if (military SP > 100) do (bullet_damage_infinite)
if (blue SP > 100) do (mining_productivity_infinite)
Now lab 1 has connection vith signals { "military SP": 200 }, lab 2 has connection with signals { "blue SP" : 200 }. (One signal in both cases).
Setup example (for the case of same/global set of conditions):
Conditions:
if (military SP > 100) do (bullet_damage_infinite)
if (blue SP > 100) do (mining_productivity_infinite)
Now lab 1 has connection vith signals { "military SP": 200 }, lab 2 has connection with signals { "blue SP" : 200 }. (One signal in both cases).
-
radical_larry
- Long Handed Inserter

- Posts: 64
- Joined: Wed Dec 04, 2024 1:52 am
- Contact:
Re: Friday Facts #443 - More Planet Deliveries
You can't release major updates on a Friday. It is not permissible.
-
BanditFactory
- Burner Inserter

- Posts: 7
- Joined: Thu Jun 26, 2025 6:27 pm
- Contact:
Re: Friday Facts #443 - More Planet Deliveries
Just entirely blown away once again with the upcoming glory we will behold soon. Thank you for this, from the bottom of my heart.


