Friday Facts #443 - More Planet Deliveries

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 478
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #443 - More Planet Deliveries

Post by FactorioBot »

User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 646
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by Gergely »

It feels like the previous 10 years were all leading up to this one singular moment: New assembler graphics.
ssyang
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Sep 24, 2023 6:35 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by ssyang »

Like first, read later
Last edited by ssyang on Fri Jun 19, 2026 11:36 am, edited 1 time in total.
Hagaret
Inserter
Inserter
Posts: 29
Joined: Wed Aug 31, 2016 8:32 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by Hagaret »

What about an option to harvest damaged by pollution trees only for agricultural tower?
radical_larry
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Wed Dec 04, 2024 1:52 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by radical_larry »

Amazing work, can't wait to play it
But the most important question remains unanswered in the FFF: which color is the new assembler 3?
Last edited by radical_larry on Fri Jun 19, 2026 11:31 am, edited 1 time in total.
User avatar
JaJe
Fast Inserter
Fast Inserter
Posts: 104
Joined: Wed Feb 27, 2019 6:48 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by JaJe »

Holy moly!
That's great stuff I've seen on this FFF.
I hope to see displays that can output data, some sort of programming inside it?
User avatar
Usul
Filter Inserter
Filter Inserter
Posts: 271
Joined: Mon Oct 31, 2016 5:05 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by Usul »

Ingame cloud animation are very mismatching to depiction of clouds on the background planets.
viewtopic.php?p=694532
jokoon
Inserter
Inserter
Posts: 20
Joined: Sat Jul 15, 2017 12:11 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by jokoon »

I always thought the assembler is too blocky/square/rectangle/flat.

Also you don't really see the "assembling", it's too closed.

Those new models don't really seem to change that.
SHADOW13
Inserter
Inserter
Posts: 43
Joined: Tue Apr 25, 2017 12:02 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by SHADOW13 »

Great post, few remarks that could be added extra white you working around this:

- add signals to a pump to read % of in and out pipes connect to it (ie "Flow: 20/100", outputs signal "20"), to allow pipeline fluids monitoring
- the fluids have temperature but I don't think there is anything using that feature? I assuming you are not adding anything new with 2.1 so it will just become something only mods can use?

- any particular reason why you not considering adding option for multiple landing pads (I know there's a mod for it already but could be part of vanilla/space age)

- visible planets in space, not sure if this is a thing already but how about adding support for changing planet texture during the game based on various conditions, ie. the more advanced and bigger your base is, it could start being visible from space (even as a modding option)
Last edited by SHADOW13 on Fri Jun 19, 2026 11:34 am, edited 2 times in total.
JohnMeister
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Jul 08, 2025 9:37 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by JohnMeister »

Will 2.1 be available next Friday?
soldans
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun Feb 03, 2019 12:36 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by soldans »

Unloading bay is very cool. One idea would be to allow the range to be extended behind promethium science, that would be expensive enough and give another use of promethium science. :idea:
soldans
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun Feb 03, 2019 12:36 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by soldans »

JohnMeister wrote: Fri Jun 19, 2026 11:33 am Will 2.1 be available next Friday?
Even though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
JohnMeister
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Jul 08, 2025 9:37 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by JohnMeister »

soldans wrote: Fri Jun 19, 2026 11:37 am
JohnMeister wrote: Fri Jun 19, 2026 11:33 am Will 2.1 be available next Friday?
Even though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
They could also release it sooner.
Nelyus
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Nov 24, 2020 10:27 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by Nelyus »

Awesome! Gorgeous! And another mod did ascend to vanilla!

About conditional research: it's great. But the research window is really handy for a lot of reasons, and I would be sad to loose that if/when I want conditional research. Wouldn't it be possible to still be able to add researches to the list from there, at the end, with an empty condition?


JaJe wrote: Fri Jun 19, 2026 11:17 am I hope to see displays that can output data, some sort of programming inside it?
Displays having a history and a graph like the research graph would be awesome, and help troubleshoot some designs.
Assembling_machine_2
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Mar 01, 2019 11:08 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by Assembling_machine_2 »

The new assembler graphics kinda look like they got smacked with giant hammers and that dented the tops. It's going to take me a bit to get used to
TamTamTam
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Feb 05, 2025 6:46 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by TamTamTam »

Please, make cargo landing pad something else than passive rpovider chest so we can filter it from requests.

Also, great update, you are one of the best developer team there is.
soldans
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun Feb 03, 2019 12:36 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by soldans »

JohnMeister wrote: Fri Jun 19, 2026 11:38 am
soldans wrote: Fri Jun 19, 2026 11:37 am
JohnMeister wrote: Fri Jun 19, 2026 11:33 am Will 2.1 be available next Friday?
Even though not stated explicitly, post says "next week" and I doubt they will release on saturday or sunday.
They could also release it sooner.
yes. of course. and it probably will. Kinda strange that they didn't say a day. :roll:
Merssedes
Fast Inserter
Fast Inserter
Posts: 156
Joined: Sun Oct 29, 2017 7:05 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by Merssedes »

If I setup multiple labs with different set of conditions or different input values that sill result in different research selected, what research will be considered current?

Setup example (for the case of same/global set of conditions):

Conditions:

if (military SP > 100) do (bullet_damage_infinite)
if (blue SP > 100) do (mining_productivity_infinite)

Now lab 1 has connection vith signals { "military SP": 200 }, lab 2 has connection with signals { "blue SP" : 200 }. (One signal in both cases).
radical_larry
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Wed Dec 04, 2024 1:52 am
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by radical_larry »

JohnMeister wrote: Fri Jun 19, 2026 11:33 am Will 2.1 be available next Friday?
You can't release major updates on a Friday. It is not permissible.
BanditFactory
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Jun 26, 2025 6:27 pm
Contact:

Re: Friday Facts #443 - More Planet Deliveries

Post by BanditFactory »

Just entirely blown away once again with the upcoming glory we will behold soon. Thank you for this, from the bottom of my heart.
Post Reply

Return to “News”