Read contents of Trains in edge cases

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burgersnfries
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Read contents of Trains in edge cases

Post by burgersnfries »

When my trains are stuck at stations waiting to have a valid destination, I should be able to read their contents.

As an example of the condition I'm meaning. This train is waiting at a station for its destination to be empty:
06-14-2026, 20-16-11.png
06-14-2026, 20-16-11.png (719.11 KiB) Viewed 139 times
The station in question is configured to read train contents:
06-14-2026, 20-17-09.png
06-14-2026, 20-17-09.png (189.65 KiB) Viewed 139 times
The train is waiting for the destination to be empty:
06-14-2026, 20-17-55.png
06-14-2026, 20-17-55.png (1.43 MiB) Viewed 139 times
But the signal is not on the wire:
06-14-2026, 20-18-52.png
06-14-2026, 20-18-52.png (462.44 KiB) Viewed 139 times
I post this as a suggestion, rather than a bug, because my understanding of the train network says that these trains are not technically at the station for most intents (for example If I read stopped train it would also fail) unless they have a train schedule condition holding them there, I'm not sure why they count for the count value, but that's neither here nor there.
robot256
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Re: Read contents of Trains in edge cases

Post by robot256 »

Thanks for bringing this up. I recently tested and discovered that a train in the Zzz state at a station DOES respond to signal INPUTS to the station for the purpose of triggering interrupts. Very interesting that it does not output the train contents.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
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