I kind of want it to exist as a non-hostile mob like the sheep in Minecraft. But you'd have to figure out some way to have it, despawn on ammonia and stay on ice in my imagination. Because honestly, it's a really relaxed place.Rseding91 wrote: Sat May 30, 2026 2:09 amIt never existed. The image in the Friday Facts post is as far as it ever got.morse wrote: Fri May 29, 2026 6:11 pm No new enemies? How about old enemies?I'm talking about one particular brain-jellyfish that was teased to us long-long ago. It's the last chance for it to come to the game.
Friday Facts #440 - 2.1 plan
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coffee-factorio
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Re: Friday Facts #440 - 2.1 plan
Re: Friday Facts #440 - 2.1 plan
I was so excited to see a new FFF I had to stop and finish all my chores and get a snack before actually reading
well, can't say I expected any major changes or additions to the game but QoL changes I still look forward to.
As always, thank you for the amazing game...that is now finished. I look forward to seeing what's next!
well, can't say I expected any major changes or additions to the game but QoL changes I still look forward to.
As always, thank you for the amazing game...that is now finished. I look forward to seeing what's next!
- BattleFluffy
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Re: Friday Facts #440 - 2.1 plan
Dear Wube devs,
You're the greatest. This has been such a wild ride. Thank you thank you thank you <3
You're the greatest. This has been such a wild ride. Thank you thank you thank you <3
Re: Friday Facts #440 - 2.1 plan
Merch could use more stuff that can go on a shelf rather than be worn. I have a rocinante and a tall neck next to me. A train, turret, tank etc would all fit nicely next to them.
Re: Friday Facts #440 - 2.1 plan
I would like to see Factoritwo. But I am afraid, Factorio is not to surpass.
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HuevoPodrido
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Re: Friday Facts #440 - 2.1 plan
So no plans for a future Factorio 3.0? Kinda sad, but at the same time, the game feels complete. Mixed feelings.
Thank you for the (up until now) 2k hours of fun <3
Thank you for the (up until now) 2k hours of fun <3
Re: Friday Facts #440 - 2.1 plan
All these months of work, and not a single mention of 2.1 fixing the absolutely broken and atrocious interplanetary logistics. If that turns out to be true, that is quite... disappointing.
After thousands of hours of playing Factorio, more than one and a half years after the SA release, I still haven't finished my first game there. The fundamental design problems are that bad, and just break the game immersion completely for me. Quality feels a bit out-of-place, but everybody can avoid it (or just turn it off when outside SA), so that's fine.
It feels kinda weird to be saying this, but just looking at SA I really don't feel I got my money's worth (and I payed for multiple licenses to made sure everybody I had gifted the game to in the past could follow me on the SA journey). Of course, overall the investment into the Factorio ecosystem payed off a hundredfold, and I'll be happy to continue supporting the Factorio speedrunning community. But the absolutely perfectionist commitment to quality (pun intended) at Wube seems to be a thing of the past; once there were a few questionable decisions from "up high" that dare not be questioned, that bright shining light of game exceptionalism kind of fizzled out...
I wish every team member that was part of this incredible journey the best of luck in their future endeavors, and (where needed) a speedy recovery from the exhaustion that comes with a journey in perfectionism like this.
Thank you for a special almost-decade (in my case), and I'm looking forward to what the modding community will come up with in the next one!
balinor0
After thousands of hours of playing Factorio, more than one and a half years after the SA release, I still haven't finished my first game there. The fundamental design problems are that bad, and just break the game immersion completely for me. Quality feels a bit out-of-place, but everybody can avoid it (or just turn it off when outside SA), so that's fine.
It feels kinda weird to be saying this, but just looking at SA I really don't feel I got my money's worth (and I payed for multiple licenses to made sure everybody I had gifted the game to in the past could follow me on the SA journey). Of course, overall the investment into the Factorio ecosystem payed off a hundredfold, and I'll be happy to continue supporting the Factorio speedrunning community. But the absolutely perfectionist commitment to quality (pun intended) at Wube seems to be a thing of the past; once there were a few questionable decisions from "up high" that dare not be questioned, that bright shining light of game exceptionalism kind of fizzled out...
I wish every team member that was part of this incredible journey the best of luck in their future endeavors, and (where needed) a speedy recovery from the exhaustion that comes with a journey in perfectionism like this.
Thank you for a special almost-decade (in my case), and I'm looking forward to what the modding community will come up with in the next one!
balinor0
Re: Friday Facts #440 - 2.1 plan
yes, i figured that part, when the asteroid desity became so it felt more like drilling throught the planets remains than anzthing else. Yet, there could have still been a core, or some main asteroid chunk with some easter egg to land on, meant only for those who actually managed to reach it.
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Panzerknacker
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Re: Friday Facts #440 - 2.1 plan
Seems like some people really love SA but im in your camp. I started playing 1.1 again long time ago and am really enjoying myself, never looked back.balinor0 wrote: Sat May 30, 2026 1:23 pm All these months of work, and not a single mention of 2.1 fixing the absolutely broken and atrocious interplanetary logistics. If that turns out to be true, that is quite... disappointing.
After thousands of hours of playing Factorio, more than one and a half years after the SA release, I still haven't finished my first game there.
It feels kinda weird to be saying this, but just looking at SA I really don't feel I got my money's worth
Re: Friday Facts #440 - 2.1 plan
Someone could make a mod that when you 'land' on the planet it triggers a new game+ right?Altarin wrote: Sat May 30, 2026 1:28 pmyes, i figured that part, when the asteroid desity became so it felt more like drilling throught the planets remains than anzthing else. Yet, there could have still been a core, or some main asteroid chunk with some easter egg to land on, meant only for those who actually managed to reach it.![]()
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jackthesmack
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Re: Friday Facts #440 - 2.1 plan
git gud. They work fine for me.balinor0 wrote: Sat May 30, 2026 1:23 pm the absolutely broken and atrocious interplanetary logistics
Re: Friday Facts #440 - 2.1 plan
It was unavoidable! A great artist shouldn't add touch-ups for eternity. Wube has set the brush down! I really cannot wait to see what they do next...
I'm loving Space Age. It's like the base game gets reinvented four times over. I'm still only on Gleba and Vulcanus. And late comers like me will continue to stream in and enjoy the game for forever!
In my mind, "Factorio" has a spot beside "Minecraft" and "Dwarf Fortress" and the like as one of the most classic gems to ever be.
I'm loving Space Age. It's like the base game gets reinvented four times over. I'm still only on Gleba and Vulcanus. And late comers like me will continue to stream in and enjoy the game for forever!
In my mind, "Factorio" has a spot beside "Minecraft" and "Dwarf Fortress" and the like as one of the most classic gems to ever be.

