Pump distance limit

Place to get help with not working mods / modding interface.
User avatar
freeafrica
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Mon Aug 19, 2019 2:33 pm
Contact:

Pump distance limit

Post by freeafrica »

I was wondering if I could change the distance limit when pump is necessary to be added to a pipe line, however I didn't find any such value on the pump prototype, is it not possible to change that, or am I searching in the wrong place?
- nerf landmines, bots
- change infinite resources (solar, space-mining, etc...)
User avatar
freeafrica
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Mon Aug 19, 2019 2:33 pm
Contact:

Re: Pump distance limit

Post by freeafrica »

hey Loewchen, ty for your answer. I've created a mod where I've set this value for both normal and underground pipes. The visual feedback/alert in the game is properly triggered (i've set it to 33) when I use a longer pipe. Accidently I connected a refinery with a longer one, and even though the pipe section triggered an alert, the refinery received the oil, which was put in by an oil mine from the exact other end of the pipe.

So my question is, what is exactly the "punishment" of exceeding the limit? Because I was excepting no flow at all, when overbuilding the set limit.
- nerf landmines, bots
- change infinite resources (solar, space-mining, etc...)
Yess
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sun Jul 13, 2025 7:47 am
Contact:

Re: Pump distance limit

Post by Yess »

Accidently I connected a refinery with a longer one, and even though the pipe section triggered an alert, the refinery received the oil, which was put in by an oil mine from the exact other end of the pipe.
If you let the refinery run for a bit, it will shut down eventually as the pipeline has actually stopped transferring oil. The refinery is just running on buffered oil. The pumpjack will continue to run for a long time because it has a large internal buffer, but it will eventually stop as well as it cannot output its oil.

EDIT: To be precise, the pipeline itself actually continues to transfer oil through itself. However, it prevents machines from inputting or outputting fluids to it;
e.g. the refinery won't receive oil from the pipeline, and the pumpjack won't put new oil into the pipeline.
User avatar
freeafrica
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Mon Aug 19, 2019 2:33 pm
Contact:

Re: Pump distance limit

Post by freeafrica »

Yess wrote: Fri May 22, 2026 5:21 pm
Accidently I connected a refinery with a longer one, and even though the pipe section triggered an alert, the refinery received the oil, which was put in by an oil mine from the exact other end of the pipe.
If you let the refinery run for a bit, it will shut down eventually as the pipeline has actually stopped transferring oil. The refinery is just running on buffered oil. The pumpjack will continue to run for a long time because it has a large internal buffer, but it will eventually stop as well as it cannot output its oil.

EDIT: To be precise, the pipeline itself actually continues to transfer oil through itself. However, it prevents machines from inputting or outputting fluids to it;
e.g. the refinery won't receive oil from the pipeline, and the pumpjack won't put new oil into the pipeline.
ty for the reply, i've rechecked it w/ my mod active, works as u said
- nerf landmines, bots
- change infinite resources (solar, space-mining, etc...)
Post Reply

Return to “Modding help”