player.gui.relative[].bring_to_front() ?

Things that we aren't going to implement
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ownlyme
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player.gui.relative[].bring_to_front() ?

Post by ownlyme »

we have player.gui.relative and we have bring_to_front(), but for some reason bring_to_front() doesn't work on relative elements.
would go a long way if modders could draw custom guis above vanilla guis (think what you could do with assembling machine guis alone)

https://mods.factorio.com/mod/market2

i'm tired of calculating the controller gui dimensions
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Koub
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Re: player.gui.relative[].bring_to_front() ?

Post by Koub »

[Koub] Moved to Modding interface Requests.
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protocol_1903
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Re: player.gui.relative[].bring_to_front() ?

Post by protocol_1903 »

+1
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Arcani_Victus
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Re: player.gui.relative[].bring_to_front() ?

Post by Arcani_Victus »

Yes, please add this support if possible.
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IngoKnieto
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Re: player.gui.relative[].bring_to_front() ?

Post by IngoKnieto »

+1
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Re: player.gui.relative[].bring_to_front() ?

Post by Rseding91 »

There is no "front" with relative GUI elements: all elements are draw in the same Z coordinate as each other and as the game GUI they're relative-to.
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