we have player.gui.relative and we have bring_to_front(), but for some reason bring_to_front() doesn't work on relative elements.
would go a long way if modders could draw custom guis above vanilla guis (think what you could do with assembling machine guis alone)
https://mods.factorio.com/mod/market2
i'm tired of calculating the controller gui dimensions
player.gui.relative[].bring_to_front() ?
player.gui.relative[].bring_to_front() ?
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: player.gui.relative[].bring_to_front() ?
[Koub] Moved to Modding interface Requests.
Koub - Please consider English is not my native language.
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Re: player.gui.relative[].bring_to_front() ?
+1
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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- Burner Inserter
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Re: player.gui.relative[].bring_to_front() ?
Yes, please add this support if possible.
- IngoKnieto
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