[kovarex]Issue with Belt textures
- y.petremann
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[kovarex]Issue with Belt textures
Hello, I'm currently making a texture pack mod to make things look like in a CAD-Like Software.
While doing that, I've found a little texture issue with Belts :
When two belts are placed in opposite directions and one of them is a corner belt because of another belt going to it, then a small part of texture is missing.
Also all outgoing belts in this image are missing the small part from "start-end-integration-patches.png" at the start of the belt.
While doing that, I've found a little texture issue with Belts :
When two belts are placed in opposite directions and one of them is a corner belt because of another belt going to it, then a small part of texture is missing.
Also all outgoing belts in this image are missing the small part from "start-end-integration-patches.png" at the start of the belt.
Re: Issue with Belt textures
You mean this situation?
What exactly is missing?
What exactly is missing?
- y.petremann
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Re: Issue with Belt textures
I mean opposite in the opposite direction like this :kovarex wrote:You mean this situation?
What exactly is missing?
I also have a lot of issues like this that I can easily see with my FactoCAD Mod, I will post screenshots later this night.
Last edited by y.petremann on Tue Jul 29, 2014 6:36 pm, edited 1 time in total.
Re: [kovarex]Issue with Belt textures
Ah, now I get it, I will take a look at it.
Re: [kovarex]Issue with Belt textures
Fixed for 0.10.5 thanks for the notice.
- y.petremann
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Re: [kovarex]Issue with Belt textures
Thanks for the job you have done yet but when making my FactoCAD texture pack, I found a lot of issues like that :kovarex wrote:Fixed for 0.10.5 thanks for the notice.
Transport Belts :
- The same bug but with splitter and transport belt to ground
- Transport belt to ground have a start and end shadow if connected to splitter or transport belt to ground
So this is not clossed
Re: [kovarex]Issue with Belt textures
For the belts (in the top left), that punished me for not having some of the drawing logic centralised, done for 0.10.5.
For the others, it is really hard for me to debug it with current graphics, as it is not visible. Could you please provide the mod in progress you are doing so I can test it on that?
P.S. It is looking really nice
For the others, it is really hard for me to debug it with current graphics, as it is not visible. Could you please provide the mod in progress you are doing so I can test it on that?
P.S. It is looking really nice
- y.petremann
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Re: [kovarex]Issue with Belt textures
kovarex wrote:For the belts (in the top left), that punished me for not having some of the drawing logic centralised, done for 0.10.5.
For the others, it is really hard for me to debug it with current graphics, as it is not visible. Could you please provide the mod in progress you are doing so I can test it on that?
P.S. It is looking really nice
For the mod, I've released it in his thread.
Here the save from where the screenshot was taken.
That great to hear that from a develloper
And I'd like to thank you again for your game and the way you do things.
Re: [kovarex]Issue with Belt textures
Great, all is fixed for 0.10.6 now
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Re: [kovarex]Issue with Belt textures
Re: [kovarex]Issue with Belt textures
Thanks, I fixed that for 0.10.7
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Re: [kovarex]Issue with Belt textures
I reopen that bug since there was some cases that I haven't tested before, but correspond on that issue ...
A picture is better than explanations :
A picture is better than explanations :
Re: [kovarex]Issue with Belt textures
Help you for the find! The CAD mod is really helping us to find the errors in the logic.
This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.
I wanted to try all the combinations also using your cad mod, but it seems to be outdated.
This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.
I wanted to try all the combinations also using your cad mod, but it seems to be outdated.
- y.petremann
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Re: [kovarex]Issue with Belt textures
I've updated factocad so it would works now.kovarex wrote:Help you for the find! The CAD mod is really helping us to find the errors in the logic.
This was probably created when i was refactoring and generlising the drawing logic, so I had to just fix 2 lines of code to fix it for all the transport-belt related stuff.
I wanted to try all the combinations also using your cad mod, but it seems to be outdated.