Just to make , you don't want any help ? it's not a way you have to try and request some that i'd be misinterpreting ? Because when you say it's too much circuit jank that sound like you may need a more detailled explanation, there are also different way to do, but if you don't want any help, it would be futile to link those.morsk wrote: Tue Feb 10, 2026 5:00 am I understand that people want to help, but I know how futile it is to make demand-based production in Factorio.
Gleba has killed the game for me.
Re: Gleba has killed the game for me.
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Re: Gleba has killed the game for me.
morsk wrote: Mon Feb 09, 2026 5:49 am I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution.
I don't understand the fixation on the evolution factor. It's such a minor thing*, and seems completely irrelevant to your description of dissatisfaction with the game.morsk wrote: Tue Feb 10, 2026 5:00 am If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,
But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.
*: AFAICT the only gameplay impact evolution has with any real significance is to dynamically calibrate the enemy progress so that the game mostly avoids both of the the following problems:
- People who don't rush to be productive get overwhelmed by higher tier enemies
- People who do rush to be productive are always facing utterly trivial enemies
Re: Gleba has killed the game for me.
You can also do quality as a reroute destination, Gleba is very versatileHurkyl wrote: Tue Feb 10, 2026 2:24 pm But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.
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SaboteurKiev
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Re: Gleba has killed the game for me.
Gleba actually is one of the simpliest planets.
It doesn't need large base to produce many science pack
It doesn't produce a lot of technologies to export - stack inserters and that all, all the rest things are required from time to time and can be created manually (remotely)
it can build everything you need for rockets, but I do not like to work with bacterias, so actually I just use Foundry and materials from space - pretty enough for rocket components. And with these technologies gleba base is very small
If you learn Gleba mechanic, you do not need any defense on Gleba - just cleanup nearest chunks and water and that all.
It doesn't need large base to produce many science pack
It doesn't produce a lot of technologies to export - stack inserters and that all, all the rest things are required from time to time and can be created manually (remotely)
it can build everything you need for rockets, but I do not like to work with bacterias, so actually I just use Foundry and materials from space - pretty enough for rocket components. And with these technologies gleba base is very small
If you learn Gleba mechanic, you do not need any defense on Gleba - just cleanup nearest chunks and water and that all.
Re: Gleba has killed the game for me.
We do use it for trains and malls? Do you think trains deliver items constantly and void anything unused at the destination? Or that malls produce all items constantly and void the excess?morsk wrote: Tue Feb 10, 2026 5:00 am I understand that people want to help, but I know how futile it is to make demand-based production in Factorio. We would all use it for trains and malls if it worked.
Making an on-demand system for Gleba is trivial. You just send a circuit signal out to your farms via radar to enable them when your main base is low on fruit, and you let everything except nutrient production spoil out when not consumed. It's extremely simple. You can even eliminate most of the buffers by direct inserting everything.
Re: Gleba has killed the game for me.
This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the EASIEST planet he says.
He says "...if you learn Gleba mechanic" but leaves out his 5000 hours in-game as if that's not an eye-popping, shocking, hyper-unrealistic ask of players.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
Re: Gleba has killed the game for me.
Hey, know what?boxicus wrote: Tue Mar 17, 2026 5:29 pm This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the EASIEST planet he says.
He says "...if you learn Gleba mechanic" but leaves out his 5000 hours in-game as if that's not an eye-popping, shocking, hyper-unrealistic ask of players.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
You could actually express your thoughts without the profanity.
I've seen people do it.
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Barbeque Tier
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Re: Gleba has killed the game for me.
Just cheese it with logistics chests, It takes like 10 biochambers, 20 chests and abotu 100 bots to "beat" gleba well enough to reach the endgame.
Relative to what, aquillo? Unless you're about to claim gleba is simpler than vulcanus lol.
Re: Gleba has killed the game for me.
You could also keep your self-righteous pearl-clutching to yourself, but here we are.Kyralessa wrote: Tue Mar 17, 2026 8:19 pmHey, know what?boxicus wrote: Tue Mar 17, 2026 5:29 pm This guy has over 5 thousand hours in factorio.
After spending tens or hundreds of hours figuring it all out he's declared Gleba was actually easy the whole time.
That whole Gleba thing both new and experienced users are telling wube is not fun and is ruining the game? No problem - it's the EASIEST planet he says.
He says "...if you learn Gleba mechanic" but leaves out his 5000 hours in-game as if that's not an eye-popping, shocking, hyper-unrealistic ask of players.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
You could actually express your thoughts without the profanity.
I've seen people do it.
Re: Gleba has killed the game for me.
Too true. It doesn't have to be hard, unless you want it to be.Barbeque Tier wrote: Tue Mar 17, 2026 8:23 pm Just cheese it with logistics chests, It takes like 10 biochambers, 20 chests and abotu 100 bots to "beat" gleba well enough to reach the endgame.
Re: Gleba has killed the game for me.
+1 , i like the optimismKyralessa wrote: Tue Mar 17, 2026 8:19 pm You could actually express your thoughts without the profanity.
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SaboteurKiev
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Re: Gleba has killed the game for me.
Hello,boxicus wrote: Tue Mar 17, 2026 5:29 pm Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich.
Lets go step by step:
Vulkanus:
* You need science packs from there constantly
* You need turbobelts, underground turbobelts, turbosplitters constantly
* Big drills and Foundries - pretty much and constantly to expand your base
* tungsten plate, tungsten carbide - you need a lot of these for artillery shells and for aquilo science constantly
* If resources are depleted, need to rebuild your base
Fulgora
* You need science packs from there constantly
* you need EM factories and recyclers constantly
* you need holmium plate, superconductors, supercapacitors - a lot and constantly, for aquilo science, for different goods
* If resources are depleted, need to find a way how to rebuild your base
Aquilo
* You need science packs constantly
* You need quantum processors constantly
* You need to donate to this planet a lot of goods constantly for science, for rockets parts, for quantum processors
* You need Cryogenic plant, fusion reactors, fusion generators
Gleba:
* You need science packs constantly
* You need stacked inserters
* You need carbon fiber
* You need .. no, you do not need anything from there.
* If resources are depleted... wait they are not depleted at all
So Gleba is the planet, that you do not need to build something complicated, it doesn't requires a lot of power, a lot of anything. The science build block on Gleba is almost as my red science on Nauvis size - very compact.
And it is pretty easy to scale, so really you just need to learn how to manage spoilage and that all.
Yes, you just need to learn new mechanic and design your base, but it IS main part of game - designing base.
So, if somebody have 5000 hours ( I have 7000+ hours), maybe it is a good idea to listen to a wise person?
Re: Gleba has killed the game for me.
Eh, this thread has started and continued to be a matter of taste. But arguing about taste in such strong words is definitely not a fun thing to do 
Pony/Furfag avatar? Opinion discarded.
Re: Gleba has killed the game for me.
I think it goes a little beyond just the matter of taste, there were many tips and tricks provided too, because sometimes people complain about something they haven't found out yet, like when they say gleba force you to always produce and waste the excess, which isn't exactly true. It's not a matter of taste there i feel. It can more easily be defined as missing informations. Sometimes it feels like an opinion as mentionned in the first few posts , that was made after only couple hours / day trying to play, it seems all natural to me that those are bound to evolve when players starts to learn things and become more familiar with the game. It's a bit sad when the frustration persist even after using the internet to learn about other people's solution, it can feel like informations still haven't made it to the other person understanding, but i think it is a necessary explanations, because opinions are just that, they can be wrong, based on incorrect assumptions or missing informations. It doesn't necessarily has to be that reductive definition of just an argument about taste, you can make what you want from that internet discussion, including something potentially informative and argumented for everyone to read. 
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