Gleba has killed the game for me.

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mmmPI
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Re: Gleba has killed the game for me.

Post by mmmPI »

morsk wrote: Tue Feb 10, 2026 5:00 am I understand that people want to help, but I know how futile it is to make demand-based production in Factorio.
Just to make , you don't want any help ? it's not a way you have to try and request some that i'd be misinterpreting ? Because when you say it's too much circuit jank that sound like you may need a more detailled explanation, there are also different way to do, but if you don't want any help, it would be futile to link those.
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Hurkyl
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Re: Gleba has killed the game for me.

Post by Hurkyl »

morsk wrote: Mon Feb 09, 2026 5:49 am I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution.
morsk wrote: Tue Feb 10, 2026 5:00 am If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,
I don't understand the fixation on the evolution factor. It's such a minor thing*, and seems completely irrelevant to your description of dissatisfaction with the game.

But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.

*: AFAICT the only gameplay impact evolution has with any real significance is to dynamically calibrate the enemy progress so that the game mostly avoids both of the the following problems:
  • People who don't rush to be productive get overwhelmed by higher tier enemies
  • People who do rush to be productive are always facing utterly trivial enemies
mmmPI
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Re: Gleba has killed the game for me.

Post by mmmPI »

Hurkyl wrote: Tue Feb 10, 2026 2:24 pm But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic production.
You can also do quality as a reroute destination, Gleba is very versatile :)
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Re: Gleba has killed the game for me.

Post by SaboteurKiev »

Gleba actually is one of the simpliest planets.

It doesn't need large base to produce many science pack
It doesn't produce a lot of technologies to export - stack inserters and that all, all the rest things are required from time to time and can be created manually (remotely)
it can build everything you need for rockets, but I do not like to work with bacterias, so actually I just use Foundry and materials from space - pretty enough for rocket components. And with these technologies gleba base is very small
If you learn Gleba mechanic, you do not need any defense on Gleba - just cleanup nearest chunks and water and that all.
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